Assault on Stormbringer Castle (D&D 3.5) [OOC]

Okay! The mechanics of my character are up. Her concept changed a bit as I went on, but I found some great stuff for her in Magic Item Compendium (which I thought I remembered seeing was okay as a source...eee...)

Here's the link: http://www.enworld.org/showpost.php?p=3900814&postcount=97

Thorn is an excellent scout; Fast, extremely good senses, extremely hard to see. She has both Darkvision and Low Light Vision, spot and listen checks at +16 and a ground move of 40. Shadowdancing lets her hide easily, and her Ring of Darkhidden makes darkvision useless for spotting her. In fact, with her own darkvision, she rather enjoys stalking critters in utter darkness, preying on their assumption that their darkvision will warn them of oncoming trouble.

In combat, she uses her Spring Attack feat, high speed and the special qualities of her gear to deliver surprisingly effective attacks. When using the paired Claw Gloves of her equipment set, she can not only attack twice on a spring attack, but potentially make a rend as well. When doing this as a sneak attack, her damage can be quite nice. Against giants, her favored enemy bonuses kick in, making even better. Her AC is a trifle low for a front line combatant, meaning that she has to stay mobile and stealthy to be effective. She probably won't be attacking every round...instead circling around in stealth to take out weak back rank spellcasters and the like.

And she's an expert at finding and disarming traps to boot.
 

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Magic Item Compendium. They're part of a set of magic items. The claw gloves, the tiger helmet and the mantle of the predator all form the set that's made for rogues and rangers...and since Thorn is a rogue/ranger, it's perfect for her.

A lot of the cooler powers only work when all items in the set are worn at the same time.
 

Shayuri, your character looks good so far. It does look like you skipped taking your 9th level feat but I know you are still working on the character.

Still waiting to see something from maddmic as well...

Hopefully things will be finalized by early this week. I'll start the game as soon as the last two characters are ready to go.
 





Shayuri said:
Crikey!

Thanks!

Hmm! What to get. Maybe weapon focus, to help counter the -2 TWF penalty...

Anyone got alternative ideas?

Hmm normally I might say Dual strike (attack with two weapons as a standard action, works real well with spring attack) or Two Weapon Pounce (attacking with two weapons on a charge) But not so useful with the claws.

Tactile Trapsmith would give you +4 more on search and disable.

Combat Acrobat could be useful for your always on the move style.

Cunning Evasion works real well with Hide in Plain Sight.
 

Code:
Name: Kale Nor
Class: Cleric 6 / Radiant Servant of Sarenrae 6
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Age: 28
Height: 6'0"
Weight: 204#
Eyes: Green
Hair: Black
Skin: Tan

Str:   20 +5  (16 +3)            Level: 12        XP: 66000
Dex:  14     +2                BAB: +8/+3     HP: 9 + 6*11 + 12 = 87
Con:  12     +1                Grapple: -3     Dmg Red: 0
Int:  8     -1                Speed: 20'      Spell Res: 0
Wis:  18     +4                Init:+2              Spell Save: +3
Cha:  12     +1                ACP: -5            Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +7    +3    +2    +0    +1    +2    25
Touch: 13              Flatfooted: 23

                           Base   Mod  Misc  Total
Fort:                      4     +1       +2      +7
Ref:                       4     +1                 +5
Will:                      8     +3                 +11

Weapon                                            Attack       Damage     Critical
+1 Morningstar (Giant bane, spell storing)     +14/+9      1d8+5 (+2d6 vs. giants)  x2
vs. large - +1 Morningstar                  +15/+10      1d8+7 (+2d6 vs. giants)        x2


Languages: Common

Abilities: 
Turn Undead (14 times per day)
Aura of Warding
Bonus Domain
Divine Health
Empower Healing
Extra Greater Turning
Maximize Healing
Radiance

Feats:  
Big Game Hunter - +1 to Hit & +2 to Damage vs. Large creatures
Extra Turning
Augment Healing - +2 HP healed per spell level
Divine Metamagic - Maximize Spell
Divine Metamagic - Reach Spell
Divine Spell Power


Skill Points:  30        Max Ranks: 15/7
Skills               Ranks   Mod  Misc  Total
Concentration          12    +1   +5          +18
Heal                       9    +4     +2       +15
Knowledge (Religion)      9    -1              +8

 

Equipment:                                     Cost        Weight
Weapon Crystal - Greater Energy Assault  6,000 
Shield Crystal - Greater Clasp of Energy  3,000 
Shield Crystal - Greater of Arrow Deflection	 5,000 
Armor Crystal - Lesser Rubicund Frenzy	 2,000 
Cloak of Deflection +2	 8,000 
+1 Morningstar (giant bane, spell storing)	 18,308 
Tunic of Steady Spellcasting	 2,500 
Heward's Handy Haversack	 2,000 
Belt of giant Strength +4	 16,000 
Amulet of Nat Armor +1	 2,000 
Scroll: Lesser restoration	 450 
Scroll: Restoration	 1,600 
Breastplate +1	 4,350 
Heavy Shield +1	 1,170 
Wand of Inflict Moderate wounds (15 charges) (2d8+3)	 1,350 
Scroll:  remove paralysis x2	 300 
Scroll:  Magic circle against evil	 375 
Scroll:  Bulls Strength x2	 300 
Healers kit	 50 
Holy symbol	 25 
Everburning Torch	 110 
Cleric's vestments	 5 



                   Money:  107/ 75000

                         Weigth: ??lb

                                  Lgt   Med   Hvy  
Max Weight:           1-16  17-33 34-50

Spell DC: 4 (Wis) + Spell Level + 1 ( if healing, good )

Domains:  Fire, Healing, Good

Fire:
Turn water/rebuke fire creatures

Healing:
Cast Healing spells at +1 caster level

Good:
Cast Good spells at +1 caster level

Spells:
lvl 0 = 6
lvl 1 = 6 + 1D
lvl 2 = 5 + 1D
lvl 3 = 5 + 1D
lvl 4 = 4 + 1D
lvl 5 = 3 + 1D
lvl 6 = 2 + 1D

ok, does anybody know how to get this to line up nice and neat and stuff?
 
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