Name: Mrin Firehands
Class: Sorcerer
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic neutral
Age: 58
Height: 5'11"
Weight: 132 lb.
Eyes: black
Hair: Grey
Skin: pale
Str: 8 -1 Level: 12 XP: 66000
Dex: 14 +2 BAB: +6/+1 HP: 7 + 6*11= 73
Con: 16 +3 Grapple: -3 Dmg Red: 0
Int: 12 +1 Speed: 30' Spell Res: 0
Wis: 10 +0 Init:+2 Spell Save: +3
Cha: 22 +6 ACP: -5 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +4 +4 20
Touch: 12 Flatfooted: 14
Base Mod Misc Total
Fort: 4 +1 +2 +7
Ref: 4 +1 +5
Will: 8 +3 +11
Weapon Attack Damage Critical
Pending
Languages: Common
Abilities:
Summon Familiar (rat)
+2 save against paralisis and sleep (Feat)
+2 save against fire spells and abilities (Feat)
Feats:
Draconic Heritage (red dragon)
Draconic Power ( Fire)
Energy sbustitution (Fire)
Weapon focus (ranged spells)
Combat casting
Dodge
Skill Points:45 Max Ranks: 15/7
Skills Ranks Mod Misc Total
Concentration 10 +1 +11
Spellcraft 9 +1 +10
Bluff 7 +5 +12
Craft (Alchemy) 7 +1 +8
Knowledge (Arcane) 8 +1 +9
Profession (Alchemist) 4 +1 +5
Equipment: Cost Weight
Cloack of Charisma +2 4000gp
Neackes of charisma +1 2000gp
Magic eating robe +4 25000gp
Amulet of natural armor +4 32000
Wand of Darkness 4500
Staff of fire 17750
Potion of invisibility*4 1200
Potion of cmw*4 1200
Backpack 2gp
Money: 350/ 75000
Weith: 93lb
Lgt Med Hvy
Max Weight: 1-16 17-33 34-50
Spell DC: 5 (Cha) + Spell Level + 1 ( if fire )
Known Spells:
Level 0:
Light
Daze
Dancing lights
Mage hand
Arcane Mark
Acid Splash
Message
Resistance
Flare
Fire splash (feat)
Level 1:
Burning Hands
Magic Missile
Fireburst
Familiar pocket
Shield
Level 2:
Scorching ray
Invisibility
Levitate
Ultravision
Mirror Image
Level 3:
Fireball
Lightning bolt
Heroism
Firebolt (feat)
Flame Arrow
Level 4:
Ice storm
Fire Storm (Feat)
Fire Shield
Stoneskin
Level 5:
Teleport
Arc of Lightning
Arc of Fire (Feat)
Level 6:
Desintegrate
Spell slots:
Lvl 1 = 8
Lvl 2, 3, 4 = 7
Lvl 5 = 6
Lvl 6 = 4
Toric_Arthendain said:Nac Mac Feegle,
I've only briefly looked over your character but so far it looks like your hit points might be off.
You list 6d10 + 6d8 + 24
You should be 6d10 + 1d4 + 5d8 + 24
If you started as a Fighter, you would have 10, 7, 8, 7, 8, 7 = 47 for those six levels.
Then +3 for the one level of Sorcerer for a total of 50.
Then +5 x 6 = 30 for Arcane Archer for a total of 80.
+24 for Constitution for a total of 104.
Shayuri said:Mew...with a monk and an archer joining the party, it seems we need a roguish sort more than a heavy half-dragon war machine...
So mote it be!
Do you allow ECL races from the monster manual/DMG? Tiefling/Aasimar and the like?
Nac Mac Feegle said:Also, I used the Practiced Spellcaster feat from Complete Arcane, so I'm just checking that's okay.
Nac Mac Feegle said:EDIT: Also, H4H, that is one badass monk. Still, watch out for dispel magics. Have you considered trying to find the gold for a ring of counterspells to stop that?
.
hero4hire said:Good advice there! Thank you.![]()
Hmmm what to shuffle.