Name: Mrin Firehands
Class: Sorcerer
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic neutral
Age: 58
Height: 5'11"
Weight: 132 lb.
Eyes: black
Hair: Grey
Skin: pale
Str:   8     -1                Level: 12        XP: 66000
Dex:  14     +2                BAB: +6/+1     HP: 7 + 6*11= 73
Con:  16     +3                Grapple: -3     Dmg Red: 0
Int:  12     +1                Speed: 30'      Spell Res: 0
Wis:  10     +0                Init:+2              Spell Save: +3
Cha:  22     +6                ACP: -5            Spell Fail: 0%
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +0    +0    +2    +0    +4    +4    20
Touch: 12              Flatfooted: 14
                           Base   Mod  Misc  Total
Fort:                      4     +1       +2      +7
Ref:                       4     +1                 +5
Will:                      8     +3                 +11
Weapon                Attack   Damage     Critical
Pending
Languages: Common
Abilities: 
Summon Familiar (rat)
+2 save against paralisis and sleep (Feat)
+2 save against fire spells and abilities (Feat) 
Feats:  
Draconic Heritage (red dragon)
Draconic Power ( Fire)
Energy sbustitution (Fire)
Weapon focus (ranged spells)
Combat casting
Dodge
Skill Points:45        Max Ranks: 15/7
Skills               Ranks   Mod  Misc  Total
Concentration          10    +1               +11
Spellcraft              9    +1              +10
Bluff                   7    +5              +12
Craft (Alchemy)         7    +1              +8
Knowledge (Arcane)      8    +1              +9
Profession (Alchemist)  4    +1               +5
 
Equipment:               Cost  Weight
Cloack of Charisma +2    4000gp 
Neackes of charisma +1   2000gp
Magic eating robe +4    25000gp    
Amulet of natural armor +4 32000
Wand of Darkness           4500 
Staff of fire             17750
Potion of invisibility*4    1200
Potion of cmw*4            1200
Backpack                  2gp         
                   Money:  350/ 75000
                         Weith: 93lb
                                  Lgt   Med   Hvy  
Max Weight:           1-16  17-33 34-50
Spell DC: 5 (Cha) + Spell Level + 1 ( if fire )
Known Spells:
Level 0: 
Light
Daze
Dancing lights
Mage hand
Arcane Mark
Acid Splash
Message
Resistance
Flare
Fire splash (feat)
Level 1: 
Burning Hands
Magic Missile
Fireburst
Familiar pocket
Shield
Level 2: 
Scorching ray
Invisibility
Levitate
Ultravision
Mirror Image
Level 3: 
Fireball
Lightning bolt
Heroism
Firebolt (feat)
Flame Arrow
Level 4: 
Ice storm
Fire Storm (Feat)
Fire Shield
Stoneskin
Level 5: 
Teleport
Arc of Lightning
Arc of Fire (Feat)
Level 6: 
Desintegrate
Spell slots:
Lvl 1 = 8
Lvl 2, 3, 4 = 7
Lvl 5 = 6
Lvl 6 = 4Toric_Arthendain said:Nac Mac Feegle,
I've only briefly looked over your character but so far it looks like your hit points might be off.
You list 6d10 + 6d8 + 24
You should be 6d10 + 1d4 + 5d8 + 24
If you started as a Fighter, you would have 10, 7, 8, 7, 8, 7 = 47 for those six levels.
Then +3 for the one level of Sorcerer for a total of 50.
Then +5 x 6 = 30 for Arcane Archer for a total of 80.
+24 for Constitution for a total of 104.
Shayuri said:Mew...with a monk and an archer joining the party, it seems we need a roguish sort more than a heavy half-dragon war machine...
So mote it be!
Do you allow ECL races from the monster manual/DMG? Tiefling/Aasimar and the like?
Nac Mac Feegle said:Also, I used the Practiced Spellcaster feat from Complete Arcane, so I'm just checking that's okay.
Nac Mac Feegle said:EDIT: Also, H4H, that is one badass monk. Still, watch out for dispel magics. Have you considered trying to find the gold for a ring of counterspells to stop that?
.
 
 hero4hire said:Good advice there! Thank you.
Hmmm what to shuffle.
