DragonLancer
Hero
They get it when they get it and if they want it. If it rolls up as a treasure fine, otherwise if they have the gold and they want it, they will buy it. It shouldn't be level dependent.
In my experience (which isn't necessarily universal), PCs aren't going to talk about downtime activities as much, so the DM should make room for it, or at least suggest it.It is something the DM has to account for. You need to have some or all of the following:
*Downtime to allow for crafting, research, and other tasks that use gold.
*Training to acquire new abilities.
*The occasional ability to acquire a magic item- this need not be "Ye Olde Magick Shop" but could involve gaining clout with the church to "borrow" their holy sword, attend an auction for a retiring wizard, or pay a fixer a finder's fee for putting you in touch with someone who has an item they are willing to trade.
*Campaign goals that require gold: "Hey, I got the deed to the Kryptwood Keep from my dead uncle! Now the Lords of Waterdeep expect me to fix it up and hire people to patrol the forest!".
*NPC's who can provide services or favors- not necessarily physical rewards but things like information, new missions, transport and passage, or even dodging the thousand cuts of bureaucracy- fees, fines, taxes, and paperwork.
*NPC Hirelings who can provide specialized abilities but must be paid. Going into Grimtooth's Dungeon? Hiring an "Expert Treasure Hunter" might be to one's advantage. Assaulting an old military fort that has been taken over by orcs? Maybe you can find use for a siege engineer or sapper. Or hire an assassin to try and take out the BBEG who has immunity from prosecution because he's a high ranking noble!
It takes work, and the DMG really should make this all apparent, but if you can pull it off, it could make things way more interesting than trying to keep your players happy with fighting over dented copper coins and keeping even "mundane" purchases like better armor something they can only dream about, lol.
IME it's pretty rare. If using proper material components, casters are often too busy with their own stuff to help out. Most barbarians tend to buy higher grade medium armor, so they'll be saving too. Not to mention the general purchase of healing potions taking up a chunk of cash. The only ones who don't seem to struggle with early money are rogues and monks.
Third to 5th level. Being a team game, the party is highly invested in getting their mobile wall the best armor the party can afford.whether its a paladin, fighter, cleric.... if your going for the heavy armor....you want plate. The ultimate in protection!
But....at 1500 gp its one of the priciest core items in the game! So at what level do you generally find the heavy armor characters are getting their plate in your games? Could be they find it, find a magic version of it, or just get the gold and buy it, any method.