D&D 5E Attack cantrips are a waste of the DM's time

I'm not really against it, I'd prefer it in my games, really. Wizards should be casting spells!


I'm merely suggesting that's why, perhaps, people think its overpowered. There's always weird creative applications to inexhaustible resources, especially magical ones.
 

log in or register to remove this ad

It's my opinion that targeted attacks of any sort should be rolled by the person doing the targeting. Untargeted attacks should be rolled defensively. Chain attacks should initially be targeted then defensive.
 

I think they need to go away period. They're horribly over-powered, for one thing, and nothing more than a benny for entitlement deprived players.

I suppose you can count me as your "entitlement deprived" GM then as I very much like the dynamic of at-will attack and utility cantrips in play.
 

I would like it the players did all the rolling. The DM has enough to worry about and it gives the players something to do on the DM's turn rather than just switching off and waiting for their next turn.

Player Turn.

Player roll D20+Mod Attack against Static Defence Score.

DM Turn.

Player roll D20+Mod Defence against Static Attack Score.


The DM would still need to perform hidden rolls such as perception/stealth sort of stuff, but this would cut them down.
 

I just listened to the Mines of Madness podcast from WOTC and in there, the Lance of Faith and Ray of Frost used an attack roll. Guess they are using the next packet.
 


I just listened to the Mines of Madness podcast from WOTC and in there, the Lance of Faith and Ray of Frost used an attack roll. Guess they are using the next packet.

Did you catch a follow-on saving throw; eg is there a ranged attack (presumably vs AC as there is no "touch AC") and then a saving throw a la 3.x? That would be terrible! Or did it seem like it was Attack vs AC? While it would be easy enough to do, it would be a gigantor whiplash of a change (a good one in my estimation but huge nonetheless...and one that would, naturally, provoke controversy) to redo the current combat interface to a unified Attack vs Defense (AC, Fort, Ref, Will) framework.

Its quick clear at this point that the Strength, Intelligence, and Charisma Saving Throws are not finding much headway in 5e. Each of them working as a proxy for Fort, Ref, and Will respectively would be a welcome change for ease of use and attribute parity.
 

Did you catch a follow-on saving throw; eg is there a ranged attack (presumably vs AC as there is no "touch AC") and then a saving throw a la 3.x? That would be terrible!
Did 3.X do this much? I can think of an effect offhand that did this (Disintegrate), but most didn't (Scorching Ray, Polar Ray), from what I recall. It was usually one or the other, as far as I remember. Admittedly, I haven't played it consistently in years. As always, play what you like :)
 

Did 3.X do this much? I can think of an effect offhand that did this (Disintegrate), but most didn't (Scorching Ray, Polar Ray), from what I recall. It was usually one or the other, as far as I remember. Admittedly, I haven't played it consistently in years. As always, play what you like :)

Yup. Most didn't. But enough did for my group to have an ample dataset of negative experiences; enough to arrive at the conclusion that such spells were collectively vetoed (after iterations of house rules to try to hammer them into functional shape) at the table (in many cases not due to handling time or mental overhead but due to inexplicable balance issues with the spells). Off the top of my head is Fire Seeds, Disintegrate, Slay Living, Ray of Exhaustion, Touch of Fatigue, Poison, Ghoul Touch, Chill Touch, the Dispel <Alignment> line...and there were plenty of 3rd party products that had the touch attack > partial save mechanic.
 

I wouldn't mind if some of the attacking spells and cantrips, especially those usable at-will, use an attack roll on the attacker's part rather than a saving throw on the defender's part.
 

Remove ads

Top