evilbob
Adventurer
One old trick in 3.5 was to cast a fireball up in the air; since they were effectively spheres, you could target a smaller area that way (typically to avoid friendlies). Casting one 20' in the air hit only a single space. (Of course, that's no longer possible due to the 1 square = 1 move thing which causes all spheres to become squares, but that's a side issue.)
None of the powers listed for 4.0 seem to describe a physical area, but instead concentrate on "squares." Does it seem reasonable that the old "fireball trick" could be reasonably replicated? Or to put it another way: would you think that blasts and bursts are 3-dimensional or just flat? Does a 3x3 burst effect only 1x3x3, or is it 3x3x3?
Here's a specific example: I want to cast burning hands to hit a group of enemies, but my buddy is lying prone in the area (unconscious or otherwise). Can I shoot the effect slightly "higher" so that I hit all standing creatures but not prone ones? Say, 3' off the ground?
Or, could I angle a thunderwave "up" so that it only hit the first row of three squares in front of me (and presumably the air above them)?
Ideas?
None of the powers listed for 4.0 seem to describe a physical area, but instead concentrate on "squares." Does it seem reasonable that the old "fireball trick" could be reasonably replicated? Or to put it another way: would you think that blasts and bursts are 3-dimensional or just flat? Does a 3x3 burst effect only 1x3x3, or is it 3x3x3?
Here's a specific example: I want to cast burning hands to hit a group of enemies, but my buddy is lying prone in the area (unconscious or otherwise). Can I shoot the effect slightly "higher" so that I hit all standing creatures but not prone ones? Say, 3' off the ground?
Or, could I angle a thunderwave "up" so that it only hit the first row of three squares in front of me (and presumably the air above them)?
Ideas?