[AU] Lost Dreams

"DRAZNAK KELSIR !" Yajarn curses loudly in draconic as the floor boards reveal his presence. "It's them, let's go !" He says quickly to Vand and Lornem. He then runs across the room and opens the door.
 

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Malarky, loresong akashic

Malarky slowly meanders away with Finn, contemplating what to do. Its only mid-morning and the man the guard spoke of will not be around till nightfall. He turns to the spryte, carefully keeping his voice low, "Lets try and keep working our way towards where Sir Lornem was attacked and see if we can find any more leads that we can follow before nightfall."
 

Making their way towards the alley that the attack took place in, Malarky and Finn find little new information. Most people go about their morning routines, but few are eager to speak to the pair. After about 15 minutes they find themselves in the alley where Yajarn and Vand were to start their search. There are four doors on the ground level, two in each building to the left and right. You also spot an entrance to the sewers at the end of the alley as well as a ladder heading up to the third floor of the building on the right. The last door on the left is open and it appears that a light covering of frost coats the door frame.

-------

(Meanwhile 5 minutes earlier...)

Vand summons his sword as Yajarn makes for the door. As he opens the door he sees Trigg standing in front of him grinning. In his hand is a small white crystal. He tosses it at you and you feel a powerful blast of cold as it lands just behind you. Even Vand can feel the numbing cold despite being 10 feet behind Yajarn. [ooc: 5 cold dmg to Yajarn and Vand] Trigg takes off at a run down a hole in the floor on the other side of the small room he is in.

[ooc: will post map of the room tonight. If I have been unclear in my description just let me know.]
 

Yajarn, Mojh Warmain

Yajarn curses himself for being so foolish. He moves up the the hole and, with caution, looks down.

Damn scrigs, they can't just stay and fight. The weak fools can only hope to flee from us.
 

Vand, 20/25 hp, AC 16, +5 to hit (touch), 1d6+5 dmg

Vand winces at the sudden blast of cold but follows Yajarn after the scrigs.

OOC: Free action to summon mindblade. Used Standard Action to cast Astral Armor spell.
 

There is a small ladder lying down in another room beneath. It looks vaguely like a store room into which the ladder has fallen. Another scrig launches a crossbow at Yajarn as soon as he sticks his head out, but it was poorly aimed and had little to target so it flies harmlessly by to stick into the wooden ceiling above. The scrig then ducks out of view. Sir Lornem comes up behind Vand and Yajarn and says, "Lets get down there and see where they got too."
 



Yajarn, Mojh Warmain

Not ready to show any fear or weakness, Yajarn turns to Lornem. "Alright, you're the boss. Just try to lag not to far behind." With further hesitation, Yajarn retrieves his rope from his back pack and gives one end of it to Vand. "Hold this, please" he says simply.

If there's no objections, he'll slide down the rope (he put his shield away before doing this), until he's about 5 feet from the ground, at which point he'll let go of it and land softly on his two feet (hopefully !). He'll then draw his sword and look around for signs of the scrigs.
 

Suprise Round

Suprise Round
As Yajarn is lowered into the room below, two scrigs leap out of a darkened hallway to the left. They try unsuccessfully to stick him with their shortspears, though one was uncomfortably close to sliding in under his armor. Dropping the last 5 feet Yajarn lands comfortably on his feet.

Round 1
Init:
Scrigs
Yajarn
Sir Lornem
Vand

As Yajarn reaches the bottom the scrigs take another stab with thier shortspears. One clangs off his metal plate, but the other slides in an scratches his left arm. [ooc: hit Yajarn, 1 dmg]

Quick map:

Code:
  __________
  |         |
__|     *   |
     s1  Y  |
--|  s2     |
  |         |
  -----------
*is the ladder. The hole and dangling rope is directly above you, your up.
 
Last edited:

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