FitzTheRuke
Legend
I now finally understand why some people see this as a "change". It's because their not thinking about whether a task is possible in a general sense, but whether it is possible for a given character to make the dc given their particular bonus. I don't think the game designers were worried about that particular gradient. I can see how sometimes it may have occurred in O5e that a DM would call for a check that was impossible for a given character to make even if they rolled a 20, and in 1D&D (assuming the rule is kept) they will now make it.
Is this scenario common enough to be bothered by? That I am not sure. I mean, feel free to be bothered by it if you like, I'm not gonna tell you how to feel.
As far as niche protection goes, I think the PC with the highest bonus in a task is most often going to be asked to make the attempt (in a cooperative group), so they will still be the one to catch the glory most of the time (and of course, they'll hit the lower DCs much more often too!)
Personally, I was fine with the old rule (where 20's meant nothing but a high-roll for ability checks) but I can recall times that it's happened that players were disappointed by it. I guess the new way will fix that, even if it annoys some DMs.
Is this scenario common enough to be bothered by? That I am not sure. I mean, feel free to be bothered by it if you like, I'm not gonna tell you how to feel.
As far as niche protection goes, I think the PC with the highest bonus in a task is most often going to be asked to make the attempt (in a cooperative group), so they will still be the one to catch the glory most of the time (and of course, they'll hit the lower DCs much more often too!)
Personally, I was fine with the old rule (where 20's meant nothing but a high-roll for ability checks) but I can recall times that it's happened that players were disappointed by it. I guess the new way will fix that, even if it annoys some DMs.