Average AC for 10th lvl *RTTTOEE SPOILER AHEAD*

Magus_Jerel said:
Said wizard is immediate dispel magic bait - so none of the characters has an AC that is TOO high... particularly given RtToEE

Yeah they're more worried about Bull's Strength... :)
 

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If you can't hit your PC's AC here are some suggestions:

Use thrown touch attacks such as Alchemist Fire/Tanglefoot Bag.

Use Aid another, especially useful for Grappling. If PC's get swarmed by weak enemies, but each is surrounded by 8 of them, and they all but 1 aid one, that one gets +14 to hit or to grapple. Come on. Some smaller monsters can attack even MORE than 8 per PC, imagine if 16 gibberlings or more swarm your tough PC. That could be +28 to hit or grapple. There IS A reason why a mob of anything can bring down nearly anyone. Strength in numbers.

Monsters who cannot hit a PC can try to Trip them. An Ogre using Trip has a base +Str and +4 for size Trip while a medium sized PC will only have +Str Mod. or Dex Mod. This works too well actually so be careful. A BIG and Strong monster, even a CR 1 or 2 one, may be able to consistantly knock down a PC.

Grapple. Obvious and Powerful in numbers.
 

Our party happens to be at 10th level right now. And, just "walking around," our ACs are all between 20 and 30. After a few rounds of spell casting (mark of air, shield, haste, dragon skin, etc.) we can get our ACs up to 40 or so.

In fact, I'm playing a wizard/fighter (9/1) who polymorphs into a troll, and adds the phat natural armor bonus. His AC can get up to 41. In a few more levels, he'll be turning into a stone giant and getting even better natural armor.

My back-up character is a wizard who uses a lot of the same spells, but instead, polymorphs into a fey creature to gain +4 size bonuses to AC (and +12 to Hide checks). His AC maxes out at 44 (against one-half of the battlefield).

10th level characters are powerful.

But there are ways to get around any AC.
True strike.
followers or summoned creatures who use the "aid another" tactic.
Destroying or dispellnig the source of the AC bonus.
Touch attacks.
Flat-footed attacks.
flank attacks.
 

You ACs aren't too high for around 10th level.
Look at most CR10 encounters.
Firegiants +20/+15/+10 - easily hit even the AC29 PC with the first attack
Clay golem +14 (x2)- will hit about half the time against the fighter, and he can't heal the damage.
Cornugon-+15/+10+5,+9,+9- likely to hit at least a couple of times

The thing is with magic its easy to break 30AC at that level. Neither of your players is even using Haste and its huge +4AC, both are wearing full plate, with large shields, +2 for the NatAC& Deflection (both cheap items), and a magical vestment spell or two.

At lvls 10-12 its not too hard for someone to get a 34 AC without really trying. I see it all the time.
 

GralTok said:

(I'm pretty sure bracer shouldn't stake as it says that wearing both bracers make a tangible force around your PC as if he was wearing armor... But we count bracer as deflection bonus so they don't stack with rings and the like...)
In that case, you also have to price them like a deflection bonus item (and also might rename them to something not including the word "armor") - i.e., at twice the cost of an armor bonus item (see DMG)...
 

Garmorn said:
In the campain I am in my 10th level Fighter(2)/Phy Warror(8) has a 25AC.

Full Plate +3 = 11
Dex for +1 = +1
Large Shield +2 = +3

GralTok said:
hum my cleric is lvl 8 got 33ac and his in a high magic campaign (My DM problem give too much magic item away...)

Base = 10
Dexterity 12 = 1
Demon Armor = 12
Large Metal Shield +2 = 3
Bracer +7 = 7
A large shield has a +2 armor bonus without any magical enhancements. If they are magical +2 shields then their total armor bonus is +4, not +3. So the total AC's for your characters are 26 and 34, respectively.

GralTok, I respectfully suggest your group rethinks your house rule for the Bracers of Armor. Having it stack with rings of protection is not a problem because you rarely see a ring with too high a bonus. But if they stack with armor, then they do become overpowered. Use your own character as an example.
 

Dr. Zoom, Graltok's way is just fine if the bad guys get them as cheaply. Can you imagine the misses? Their combats probably last twice to three times as long as they should. Give your PCs high level, high magic items, as long as the bad guys also have +4 Vorpal Swords, it's equally as dangerous.
 

Gromm said:

The thing is with magic its easy to break 30AC at that level. Neither of your players is even using Haste and its huge +4AC, both are wearing full plate, with large shields, +2 for the NatAC& Deflection (both cheap items), and a magical vestment spell or two.

At lvls 10-12 its not too hard for someone to get a 34 AC without really trying. I see it all the time.

I concur. Those ACs are nothing at 10th level.

+2 full plate, +2 large shield, +1 Dex, +1 deflection gives AC 25. That is boring vanilla equipment for a 10th level character.

If he were really trying he would have +3 or +4 equipment (possibly through Magic Vestment), higher deflection, and a natural armor bonus. AC 30+ is not really remarkable for a 10th level grunt.

Throw in a +4 Haste bonus, +7 for Shield (multiclassed character using wand of other item), and tricks like Blur or Cloak of Displacement and you are starting to have real fun.

Combat actually tends to speed up at higher levels. If you choose appropriate CR opposition, you will find the monsters hit at least as often as at low levels.
 

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