Average AC for 10th lvl *RTTTOEE SPOILER AHEAD*


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Just to answer a so many time answered question, yes I could send them blue dragon, fiendish minotaurs, fire giant, ghost, ghast or even a demon, but the point is that we are doing RTTTOEE and I don't want to change the adventure.

So, as I said before, while trying to enter the Outer Fane, there was a "swarm" of huge spider eater that had +8/+2 mounted by riders that had +5. So I could not do anything else then strike (or grabbling that could have been fun but I forgot it).
 

****Spoilers might appear for RttToEE, though it is unlikely****
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RttToEE? So you are dealing with vampires, evil high level clerics with insanely high DCs for their spells, high level wizards, spectres, dragons, and elementals and who knows what.

In my game the PCs have got an average AC of 22 at 7th lvl and I can assure you they wish for higher ACs a lot. I mean, when the average opponent has got a +10+ on their attack rolls a AC of 22 is not going to help (especially not combined with outflanking and charging). Remember, those cultists can boost themselves with magic just as well as the PCs.

Sure there are a lot of 1st lvl cannon fodder walking around, but they are quite an irritating distracting factor. They are not the dangerous opponents.
 

SPOILERS!!!

Shadowmaster, SHAME ON YOU! :) You posted RttToEE spoilers in this thread without any kind of warning. I have players in my RttToEE campaign who read these boards, and I don't want them to know what they're going to be facing.
I beg of you, please go back to the first post in this thread and edit the title to include "[RttToEE Spoilers]" in it. Thanks!
Oh, and just so this isn't an entirely negative post: Come over to Monte's RttToEE boards.
http://pub58.ezboard.com/fokayyourturnfrm17
They're great. And we're always swapping ideas of how to make the encounters more effective/memorable/nasty.

ShadowMaster said:
Just to answer a so many time answered question, yes I could send them blue dragon, fiendish minotaurs, fire giant, ghost, ghast or even a demon, but the point is that we are doing RTTTOEE and I don't want to change the adventure.

So, as I said before, while trying to enter the Outer Fane, there was a "swarm" of huge spider eater that had +8/+2 mounted by riders that had +5. So I could not do anything else then strike (or grabbling that could have been fun but I forgot it).

[EDIT: Dang, that was fast! Thanks, man!]
 
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I apologize

First Post edited. I'm sorry for any trouble that this thread could have done to your campain. I won't do that again in the future.
 

Rest easy, ShadowMaster.

High AC does not one invincible make. And those ACs are quite normal actually. Clerics magic vestments will create high ACs.

And if you think about it, a cloak of displacement, or a displacement spell for that matter, gives an infinite AC 50% of the time. So AC as such isn't a gamebreaking thing.

SPOILERS for Temple....

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Once your players reach the Outer Fane, ACs, no matter how high, will not save them. If hedrack is alerted beforehand of the PCs (they don't sneak in), they're basically as dead as you want them. Just remember to adjust his spell selection accordingly, once he's encountered the PCs once.

My players are quite good powergamers, and still my bodycount for Return to Temple.. . was 25+ characters. Meatgrinder, let me tell ya!
 

I believe the AC is just fine !!! Remember that in 3E characters can deal much more damage than they can take. My 9th level character has AC 31 when buffed and still gets hit plenty... That's 3E... :o
 

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