Awakening Apocalypse - Chapter 2: The End of the Beginning

The group is entering its first round of combat! Before the round starts, we check for surprise. Normally, a character is surprised because they didn't see the attack coming. For this situation, there is a chance the CTI employees will be surprised because they didn't expect an attack. This will test the CTI employees Reaction + Intuition, with a threshold of 3 (so if any of the employees get 3 fewer than 3 hits, they are surprised). Surprised characters get no defense roll when they are attacked, and their initiative is reduced by 10. These effects last 1 combat turn.

"Kevin" the low-level corp manager's surprise roll test - REA+INT - 2 hits (failure)
CTI employee 1 - REA+INT - 1 hit (failure)
CTI employee 2 - REA+INT - 2 hits (failure)

All 3 of the wage slaves have been caught off guard, and are at a severe disadvantage for this combat.

Notes on combat - Combat is broken into 3-4 second chunks of time called combat turns. During 1 turn, each character will act, often multiple times, according to their initiative. When a character acts, it is that character's "action phase".

Initiatve rolls (REA+INT, +1d6, +bonuses)
Saint: 10 + 1d6 = 16
Casper: 9 + 1d6 = 14
Skinny: 8 + 1d6 = 9
Heartbreak: 7+1d6 = 12
"Kevin": 6+1d6 -10(surprised) = 0
CTI employee 1: 6+1d6 -10(surprised) = 1
CTI employee 2: 6+1d6 -10(surprised) = 0

Action phases are broken down into simple, complex, and free actions. A character can perform 1 free action during their action phase. Also, they may perform 2 simple actions, or 1 complex action. Shooting a gun is a simple action, and performing a melee attack is a complex action.

Saint is the first to act. He shows his weapon to the CTI employees and demands their surrender. "Put your hands up and don't make a sound!" he growls.

Saint has used a free action to say a short sentence, and has delayed his remaining actions. If the two idiots in front of him make a wrong move, Saint will now be able to "interrupt" their actions by shooting them.

Casper is next to act. She draws her taser and fires at Kevin. Maybe this will even save Kevin's life, judging by the hardened, predatory look on Skinny's face.

It's not a clean shot, Casper realizes. Maybe it was nerves. Maybe she was still sick. Maybe she was just trying too hard. The taser dart hits the buffoon "Kevin" in the arm of his cheap suit, and Casper is momentarily afraid that it didn't actually hit flesh. But then Kevin staggers backward as his muscles seize, and he makes a sound somewhere between gagging and groaning.

Casper draws her taser (simple action) and fires it (simple action). Note: she could have made a quick-draw test here, which would have turned the simple action into a free action, however this time it seems like she did not want to take the chance of failing the quick draw roll.

Casper got 2 successes on her attack test. There is no opposed roll here, because Kevin is surprised. Kevin must now attempt to resist 9 points of stun damage, using his BOD+Armor. Kevin rolls 3 dice, and gets 0 hits. Any hits he got would have reduced the damage by 1 per hit, but he must now suffer all 9 points of damage. Kevin now suffers -3 to all dice pools, due to wound modifiers.


Heartbreak is next. His weapon is not ready, and he makes no move to draw it. He has more important things to worry about, and seems almost distracted while the others are ambushing the CTI employees.

Heartbreak is not actively participating in this combat yet, as he's busy playing cat-and-mouse with Flipper on the CTI host. He can take delayed actions if he wants, but at a -2 dice pool penalty due to being distracted by the Matrix.


Skinny leaps into action, both pistols in Kevin's face as the man scrambles backward. "Hands on your f**king head!" Skinny orders, as he looms before the CTI manager. Kevin stumbles backward until he hits the opposite wall, completely helpless. His mouth can't form words, and he doesn't have enough muscle control yet to actually put his hands up, but Skinny sees everything he needs to know in the man's eyes. Skinny has complete control. (The actual intimidation roll will come when Skinny makes a demand, although Kevin will automatically fail due to wound modifiers and situation modifiers).

Only one of the CTI employees seems able to act at all, as everyone else is paralyzed by fear. It's a woman in a green dress, not any of the normal CTI department uniforms. She must not be someone who interacts with the public, in order to be allowed to dress casually. Probably an accountant or analyst. She glances at Saint's gun, and for an unbelievable moment he's certain she's going to try to run. Then she glances over at the supervisor with two pistols in his face and groaning in agony from the taser, and she thinks better of it. She drops prone and starts to cry. Saint is pretty sure he hears her saying two words in between sobs. "Not again!"

Now that everyone has acted, all the initiative scores are reduced by 10. Anyone who still has a positive score may act again this combat turn, meaning Saint, Casper, and Heartbreak. All three of the CTI employees have surrendered, and the group can end combat now at their discretion.
 
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Saint keeps his pistol trained on his two hostages.

"Need restraints and duct tape over here if anyone can oblige. If either of you so much as pass gas you are dead. Stop crying b**ch."

Saint will stick to his words. If one yells they die and if her crying gets loud enough for others to here she dies.
 
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Casper looked around, nodded, and went to the security office door, keeping her taser covering the CTI employees as she went.

"We're going to have to be fast. Heartbreak, what do you need from us?"
 

Heartbreak

[section]
Aw, S--t, too fast. Too fast. Heartbreak isn't sure he can keep up with events as they're unfolding. Flipper is going to have to wait while HB takes care of more immediate measures. Unfortunately, he doesn't have control of the camera and isn't sure who might be seeing what in the security room. He is still listening in and if there is even an inkling of someone in there calling in the drone teams he'll hit the comms with a reboot command with a long delay before restart.

"In. We need to get in there now. And comms from them."

Heartbreak looks at the CTI employees with a flat gaze since most of his attention is in the Matrix. After a bit of a delay he begins moving in their directions. He has enough presence of mind to stay out of sight lines as he goes.
[/section]

[sblock=OOC]HB's first priority is to listen and hit the comms in there sounds like there will be trouble. If the security office doesn't sound like it has taken note yet, HB will move to take commlinks from the three employees.

Current Deck stats: Attack 1, Sleaze 4, Data Processing 3, & Firewall 3. Running Virtual Machine with Exploit and Sneak.[/sblock]
 

"In. We need to get in there now. And comms from them."

The two employees under Saint's guard slide their comlinks along the floor toward Saint. Kevin drops his own comlink on the floor next to him. The CTI employees now have no way of alerting anyone wirelessly. The manager with the Kevin name tag manages to mumble, "I can't get in there. It's not my department."

The door seems to operate by holding an employee-issued card against a sensor. Only a Security department issued card will be authorized by the sensor. Even a casual glance at the sensor's icon in the Matrix reveals that it won't be any harder to hack than everything else in this host.

There has been no Security radio traffic in the previous few seconds. It seems that security still has not been alerted to the runners' presence.
 
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Heartbreak

[section]
Heartbreak absently smiles at Kevin's disclaimer of non-access but HB is already placing marks to spoof the lock to allow entrance.

[/section]

[sblock=OOC]Start Hack-on-the-Fly actions to place marks with intent to Spoof Command to get the lock to open.

Current Deck stats: Attack 1, Sleaze 4, Data Processing 3, & Firewall 3. Running Virtual Machine with Exploit and Sneak.[/sblock]
 



Heartbreak can see five icons indicating personal comlinks inside the Security office (he automatically spots these icons, because they are less than 100 meters from him in real space). He picks one of the icons at random and places a mark on it. As long as he has this mark on the CTI employee, Heartbreak may use devices within the CTI grid by using the Spoof Command action. (The mark needs to be on the icon you are imitating, not on the target, although by your wording it appears as if you may have already known this).

Placing the mark was no trouble at all, but when he Spoofs the command to open the door Heartbreak feels a sudden thrill of adrenaline as he realizes the attempt has failed. Heartbreak earned 2 hits in the opposed Spoof Command roll, with the door lock icon also earning 2 hits. Heartbreak is spotted by the host due to failing a sleaze action. In the digital space of the Matrix, Heartbreak's icon is illuminated by a floodlight shining directly upon him. The Spider will certainly attack him in moments, but there's no time to waste worrying about it.

Heartbreak uses Spoof Command again, and the door thankfully recognizes Heartbreak as a legitimate user this time. As the door opens, Heartbreak gets a quick look inside before the Spider pounces upon him and his attention is forced back into the Matrix.

Heartbreak's perception test - INT+Perception -2(distracted by Matrix AR) = 4 dice pool. Heartbreak scored 1 hit on 4 dice.

Heartbreak can see five people inside the office, corresponding to the 5 personal comlink icons he saw before in digital space. The one he marked is leaning back in a chair, in a conversation with two others. Everyone is seated, and Heartbreak gets the impression that nobody in this room is expecting trouble.

Casper and Skinny each get a look into the security office at the same time Heartbreak does.

Casper's roll: INT+Perception = 8 dice pool. Casper scored 5 hits, which also happens to be her mental limit.
Skinny's roll: INT+Perception -1 for default penalty (does not have required skill) = 2 dice pool. Skinny scored 0 hits.


Casper notices that none of the people in the room have firearms. She sees that only 1 of these people seems to have even noticed that the door has been opened. These are not security enforcers, but rather security logistics officers who do administrative work like monitoring radio traffic and video cameras, fielding telephone calls, and writing incident reports. None of them will be able to put up much of a fight. There are lots of devices everywhere, but one station in particular triggers her intuition - a computer terminal against the opposite wall, with several status bars and indicators lit in a mostly constant way. She'd be willing to bet that terminal is related to the security drone oversight.

Skinny can only see that there are 5 people in the room. He does not gain any particular insight about them beyond what is readily obvious; these people are not prepared for him.

Heartbreak makes an involuntary gasp at something the others can't see...

Matrix Combat
Flipper's Initiative: 6 + 4d6 = 21
Heartbreak's Initiative: 7 + 1d6 = 9
Heartbreak is at a severe response disadvantage due to operating in AR, while Flipper is running in hot-sim VR!


Flipper uses Brute Force to attempt to place one mark on Heartbreak.

Flipper's Cybercombat + Logic + Hot-sim bonus (2) = 10 dice: 4 successes
Heartbreak's Willpower + Firewall = 6 dice: 2 successes
Not only has Flipper succeeded in marking Heartbreak, the Spider has also managed to inflict 1 point of Matrix damage on Heartbreak, which he must now roll to resist.

Damage resistance test: Device rating (1) + Firewall (3) = 4 dice: 2 successes. Heartbreak suffers no damage from Flipper's attack. Flipper now has 1 mark on Heartbreak.


Flipper's icon leaps upon Heartbreak, cutting through his chest. The attack passes harmlessly through him, but leaves behind a slashing wound mark. This is almost worse than actual pain, because the more marks Flipper places on him, the more control Flipper will have over the combat.

Heartbreak feels like he's fighting under water. Everything he does is slow and sluggish, and he can't put up too much of a fight. He senses the host releasing combat IC to fight alongside Flipper. Even if Heartbreak crashes these IC, the host will just create more.

Heartbreak knows that fighting the IC programs is mostly pointless, as they regenerate at a rate of 1 per combat round. No more than two IC can be active at a time, due to the rating of this host. The Spider is an actual person though, and the only real threat here. Heartbreak has 3 options: fight, hide, or jack out. Hiding would require that he gets rid of the mark on him, and then use the Hide action (which would take 2 action phases, as both are complex actions). Once Heartbreak decides what actions to take for his action phase, both his and Flippers' initiative score will be reduced by 10. Flipper's new score will be 11, and he will get to act again. However Heartbreak's score will be 0 or less, so he will not. After this, Flipper will get to act yet again without Heartbreak being able to respond, before a new round of Matrix combat.
 

Heartbreak

[section]
Erase the mark and hide? With Flipper swimming circles around him Heartbreak wouldn't have a chance. At least the door is open now. He hits the switch and jacks out.

[/section]

[sblock=OOC]
Current Deck stats: Attack 1, Sleaze 4, Data Processing 3, & Firewall 3. Running Virtual Machine with Exploit and Sneak.[/sblock]
 

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