pointyman2000
First Post
Ravenloft being the only d20 game I've devoted time and effort to run with any sort of internal consistency (though I'm starting up an Forgotten Realms campaign as well), I have to admit that I'm having a lot of fun despite my relative inexperience with d20.
Anyway, I find that compared to other d20 games I've played, GMing Ravenloft is rewarding in the sense that it gives players a reason to fear the creepy, the strange and the downright unnatural. Ghosts and zombies and other things might get laughed at in other settings, but Ravenloft keeps players on their toes.
Not that I want my players all insane and/or dead, mind you. I'm a cinematic kind of guy and I like my players pulling through incredible odds. Considering I'm running a game for a bunch of freshmen college students with the comparative maturity of a fruitfly, Ravenloft is doing wonders for their roleplaying and their planning skills.
Anyway, I find that compared to other d20 games I've played, GMing Ravenloft is rewarding in the sense that it gives players a reason to fear the creepy, the strange and the downright unnatural. Ghosts and zombies and other things might get laughed at in other settings, but Ravenloft keeps players on their toes.

Not that I want my players all insane and/or dead, mind you. I'm a cinematic kind of guy and I like my players pulling through incredible odds. Considering I'm running a game for a bunch of freshmen college students with the comparative maturity of a fruitfly, Ravenloft is doing wonders for their roleplaying and their planning skills.
