DonAdam said:
On the whole, much more so than the OCRB.
agreed. i like the new balance now.
I would say that the Tech Specialist is slightly underpowered for what he's supposed to be (he could use 6 SP/level, and more bonus feats rather than that silly expert ability).
possibly. 4 SP isn't very much for someone whose main ability lies in the realm of skills. of course, most Techies should be specializing in just one field, so maybe they don't really need a lot.
besides gathering a bunch of Skill Emphases, though, what other bonus feats could they pick up?
also, what is up with the Techie's saves? they don't follow the standard progression. i don't like that.
The Scout suffers slightly from the watering down of Skill Mastery (it only affects one skill now). If you're willing to pop a 14 Int on a Scout, you should reap the benefits.
on the other hand, the way it was written before, your 10 Int Scout would get exactly 0 use out of Skill Mastery. (it affected one skill per point of Int bonus. there was no text stating a minimum of one skill or anything.)
All my other concerns with the classes are flavor concerns, so yeah, they're pretty freakin' balanced!
yeah. one flavor concern i have is with the Noble class. in the OCR, the Noble class could be used to represent just about any "social interaction" type character, from an actual noble to an entertainer to some rowdy street agitator. now, with the inclusion of the resource access class feature, it seems that all Nobles are required to be wealthy elite.
