D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more


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Thank you.
Yeah just to add to what @Burnside, BG3 is a game that presents you with a lot of morally-grey or evil options, but it also consistently presents you with good or kind options.

This is different to say, DOS2, which quite often had just morally grey options on offer, even the "nicest" option was often one that backfired or had bad consequences.

Note this wasn't true in the earlier days of Early Access - back then there were quite a lot of places where it was just morally-grey stuff, but there was a massive backlash against that in the feedback from people in EA, and it changed over the course of EA. The same is also true of the companions - all of them were huge jerks in early EA, to the point where they were tiresome, but that changed, and now they're generally more reactive to how you treat them, or have increasingly-evident reasons for their behaviour (one character acts very tough and pushy and didactic, but it becomes clear they're mostly young, alone for the first time, and afraid, for example).

And from what was said at the most recent (and presumably final) Panel From Hell, you'll be able to influence the behaviour of your companions significantly, for better or ill.
 

Yeah just to add to what @Burnside, BG3 is a game that presents you with a lot of morally-grey or evil options, but it also consistently presents you with good or kind options.

This is different to say, DOS2, which quite often had just morally grey options on offer, even the "nicest" option was often one that backfired or had bad consequences.

Note this wasn't true in the earlier days of Early Access - back then there were quite a lot of places where it was just morally-grey stuff, but there was a massive backlash against that in the feedback from people in EA, and it changed over the course of EA. The same is also true of the companions - all of them were huge jerks in early EA, to the point where they were tiresome, but that changed, and now they're generally more reactive to how you treat them, or have increasingly-evident reasons for their behaviour (one character acts very tough and pushy and didactic, but it becomes clear they're mostly young, alone for the first time, and afraid, for example).

And from what was said at the most recent (and presumably final) Panel From Hell, you'll be able to influence the behaviour of your companions significantly, for better or ill.
Thanks
 

Shadowheart, in particular, has been softened a lot since early EA.

The new revisions to the bios also considerably soften Astarion, although interestingly they do the opposite for Gale and Wyll (well, unless Gale has just been lying about some stuff).
 

I've only made page 4 so far, but why can't we have a game not filled with morally grey all the time? I just want to be a hero.....solasta has issues, but at least we're the good guys if we want.
You can play a saviour if you want. You get hailed a hero if you save a bunch of innocents. Three time I counted, in EA.

Starting morally grey companions can grow to like you and some even begin to agree with your heroic choices.
 

I'm looking forward to this! I purchased it when it was first released during early access and got a refund. Hopefully, most of the issues have been addressed.

Is it just me, or does the women in the OP have a passing resemblance to Yennefer from the Witcher?
 

I'm looking forward to this! I purchased it when it was first released during early access and got a refund. Hopefully, most of the issues have been addressed.

Is it just me, or does the women in the OP have a passing resemblance to Yennefer from the Witcher?
You mean Shadowheart?

It's just you.

She's a conventionally attractive dark-haired white woman, that's about where the similarities end (assuming you mean the Witcher 3 Yennefer, the TV Yennefer is even more different). That might be less evident from a single picture though - the most obvious difference, which changes their whole faces from the front is that Yennefer's face/head is much broader/wider.
 
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Yartar actually.
Oh interesting, that makes everything even more bizarre. I guess maybe then it hit Baldur's Gate previously? The intro movie is going to confuse the ever-living hell out of people I think, given how much Yartar* superficially looks like Baldur's Gate - they could have at least given it a different predominant stone colour and architecture style (both share that sort of vaguely renaissance Italy vibe). Maybe they can just add "location" blurbs like in a movie.

So presumably no-one who matters got taken in that run.

* = Amazingly I have never heard of this place before in decades of running the FR.
 
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