D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more


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Have to wait till September for the PS5 release, but almost certain I'm going Monk, probably VH with Mobile at level 1, though Wood Elf is also possible. Leaning towards Shadow for the subclass, but want to see what is available.
 

Swen thinks the melee and elemental system from DOS2 is more interesting than 5E melee combat. So they are probably winking and thinking about DOS3. :p
I stone cold guarantee their writing will go steeply downhill if they do another DOS game. A big part of why it improved so much was them being brutally beaten by feedback from D&D/BG fans into not indulging their worst, most edgelord/grimdark tendencies.

The moment DOS goes back on the menu it'll be wall to wall edgelord girmdarkery grey choices again. And because Swen loves that vibe he'll ensure they triple down on it even if some of the team push back.

Also DOS2 has possibly the worst combat system of any major CRPG, uniquely combining the worst aspect of perversely designed TT skirmish games, MMORPG-style constant equipment grind (a staggeringly stupid decision) and forced combat encounters or you fell hugely behind XP wise.

Really I think being forced to work with D&D and the FR has given them constraints which have improved them significantly and if they get off that leash with as much money as they have they're just going to go feral.

I'm not saying no one will love the grimdark "every party member is a psychopath" mess that plays like a terrible turn based MMO that they'll make but damn.
 
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I stone cold guarantee their writing will go steeply downhill if they do another DOS game. A big part of why it improved so much was them being brutally beaten by feedback from D&D/BG fans into not indulging their worst, most edgelord/grimdark tendencies.

The moment DOS goes back on the menu it'll be wall to wall edgelord girmdarkery grey choices again. And because Swen loves that vibe he'll ensure they triple down on it even if some of the team push back.

Also DOS2 has possibly the worst combat system of any major CRPG, uniquely combining the worst aspect of perversely designed TT skirmish games, MMORPG-style constant equipment grind (a staggeringly stupid decision) and forced combat encounters or you fell hugely behind XP wise.

Really I think being forced to work with D&D and the FR has given them constraints which have improved them significantly and if they get off that leash with as much money as they have they're just going to go feral.

I'm not saying no one will love the grimdark "every party member is a psychopath" mess that plays like a terrible turn based MMO that they'll make but damn.
I very much got the vibe that Larian was being forced into making a better game.
 

Oh, okay. I thought Valor was better overall because it could do a melee attack and a spell in the same turn. The Swords can’t, correct?
Most players will never see that ability though, as it’s level 14 (and BG3 only goes to level 12).

It basically boils down to the Swords bard’s fighting style & flourishes > Valor bard’s combat inspiration, shield proficiency, and martial weapon proficiency.

Combat inspiration just isn’t very good. Shield proficiency is good. Martial weapon proficiency is good but you don’t need it - base bards already have solid weapon options. The main thing it gets you is two-handed weapons which then don’t let you take advantage of the shield proficiency.

Swords bards getting a fighting style plus 10’ extra movement after attacking is very good, especially because those things don’t burn your bardic inspiration (or any other resource). Non-limited use abilities are unusual for bards. And the flourishes are generally good and situationally great and have no chance of being “wasted” like combat inspiration can, since they trigger more like a paladin’s smites. The Swords bard can also use a weapon as a spell casting focus, which is either meaningless or great depending on the DM.

Lore bard is better than either of them, but if you are determined to play a melee bard imo Swords is considerably better than Valor at it.
 

I stone cold guarantee their writing will go steeply downhill if they do another DOS game. A big part of why it improved so much was them being brutally beaten by feedback from D&D/BG fans into not indulging their worst, most edgelord/grimdark tendencies.

The moment DOS goes back on the menu it'll be wall to wall edgelord girmdarkery grey choices again. And because Swen loves that vibe he'll ensure they triple down on it even if some of the team push back.

Also DOS2 has possibly the worst combat system of any major CRPG, uniquely combining the worst aspect of perversely designed TT skirmish games, MMORPG-style constant equipment grind (a staggeringly stupid decision) and forced combat encounters or you fell hugely behind XP wise.

Really I think being forced to work with D&D and the FR has given them constraints which have improved them significantly and if they get off that leash with as much money as they have they're just going to go feral.

I'm not saying no one will love the grimdark "every party member is a psychopath" mess that plays like a terrible turn based MMO that they'll make but damn.
You might be right but there is a strong assumption that Larian will learn nothing from the BG3 experience. That they are incapable of learning and that will only make a better game with the combo of a publisher and fans beating them with sticks for their mistakes.
 


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