Give the Standard Human proficiency with two tools, and expertise with one of these two.
Humans and tools go together like ... humans and tools.
I don't have a lot of players decide to go variant human, and the overwhelming reason why not is actually the lack of darkvision. That's a 'my table' kinda thing though, and not super useful in addressing the larger issue. Personally, I think the only think about VHuman that is even remotely OP is starting one of the core combat feat trees at first, which really only means restricting access to a small number of feats and everything should be fine.
On a broader scale, I think it's important to acknowledge that a lot of players aren't playing max-efficiency whiteroom builds when they play D&D. Unless that's your group, the VHuman isn't going to be an issue. This is also in a lot of cases a far more conceptual problem than an actual problem, as many campaigns don't play over the level spread necessary to build any of those combat feat trees completely, or at least not and also compliment them with maxed out core stats. Even if you do play long enough, the combat builds are still mostly going to be overshadowed by casters at high levels anyway. Given the above, the problem at hand seems a little more niche than people see to think. That's my two cents anyway.
Dude when it's combined with "sometimes they just haven't analyzed their games enough to really understand" it becomes something more than you just saying "IMO".
But from your answer, it sounds like you're not aware of how you're coming across. Something to think about maybe?
Every time I see a thread like this it just reaffirms how the 5E feat system is in desperate need of a redesign.
Starting with any of the following feats is too strong IMO.
Heavy Armor Master
GWM
PAM
CE
Healer
Inspiring Leader
Actor
Lucky
Mobile
War Caster
Resilient
Sentinel
Sharpshooter
Observant
Shield Master - if using the old ruling
Really - just about the only feats that should be allowable at level 1 are the ones rarely if ever taken.
It's not even that it happens ever game - it's that it's a problem when it does happen and there's no sense in chancing it happening.
My list is
SS
GWM
Healer
Warcaster
Resilient
Those are the big problem ones.
CBE
Alert
PAM
Are a bit OP.
Actually, dividing feats up by tier is how 4e did it, and it works well.Starting with any of the following feats is too strong IMO.
Heavy Armor Master
GWM
PAM
CE
Healer
Inspiring Leader
Actor
Lucky
Mobile
War Caster
Resilient
Sentinel
Sharpshooter
Observant
Shield Master - if using the old ruling
Really - just about the only feats that should be allowable at level 1 are the ones rarely if ever taken.
It's not even that it happens ever game - it's that it's a problem when it does happen and there's no sense in chancing it happening.