mellored
Legend
Allies can choose to fail the save.If you are strong enough
You're not likely to hold an enemy without dipping monk, though not impossible.
Allies can choose to fail the save.If you are strong enough
Well as we all know Bards were very strong in 5E. The Lore and Eloquence bards were S tier as far as Bards go and excellent candidates for S tier overall.
As per usual this list is comparing bards to bards and is front loaded towards the first ten levels of the game. Level 14 abilities will be mentioned but it's approaching theoretical territory and are really only relevant in a tie breaker type situation. A Bard with a great level 6 feature will be ranked higher than a level 14 one.
S tier is the best followed by A,B,C and D. B is still a good rating. C is meh compared to better options and a D s kinda bad avoid. 2024 avoids Ds for the most part I don't think anyone will get that.
Overall the base class is decent. Not tuned as high as say the base Barbarian. Bardic inspiration for example is so so without a subclass. You're still a primary caster though that's charisma based. Several spells were buffed or tweaked and some new spells were added.
Tier rating.
College of
Dance C tier
Glamour
Lore
Valor
I think they did not say that. They said it can be used if true strike can't be cast.
If you are strong enough (maybe for allies I'd maybe a bit more lenient, because they might be more helpful if you try to drag them around. Maybe use their reaction for that to not have it abused with emanations.)
Three extra attacks per long rest at level 3 and four at level 4 is non-trivial. Three or four attacks per short rest pretty good from when you get Font of Inspiration at level 5. And remember you also get the unarmoured defence at the same level.Agile Strikes.
Agile Strikes.
Let's you gain an unarmed attack equal to your bard dice and a free strike when you spend a bard dice. Problem is you don't get that many bard dice and you're better off using a dagger and true strike. Translation mediocre ability that in effect gives you an occasional extra attack. Bards don't really deal much damage in 5E and this doesn't fix that.
Remember that you can also make an attack as part of this reaction thanks to Agile Strikes.Inspiring movement
As a reaction spend a bard dice, move and let an ally move as well. No attacks of opportunity made. Potentially great generally always useful kinda dependent on a battlemat though.
On the other hand a d8 to everyone's initiative can be stunningly good. If monsters last three rounds of PC attacks on average then beating them on initiative is the difference between them getting three rounds off and getting two. This is one of the strongest tier 2 abilties in the game, rivalled only by paladin auras.Tandem Footwork.
Basically spend a bard dice during initiative to buff your allies initiative. Theoretically it triggers agile strikes but it's unlikely/situational you'll have anyone to target. Great ability but it drains your limited bard dice even faster and seems to be an anti combo with agile Strikes for the most part.
Yes. Noone said anything different.The wording and costed material component of Truestrike would eliminate its use with unarmed strikes IMO.
Why should it?Grapple would rely on Dexterity for a Dance Bard in most cases.
Yes. Never said anything different. But you still have to respect your carrying capacity to drag them around.Allies can choose to fail the save.
Depends on how you set up your scores.You're not likely to hold an enemy without dipping monk, though not impossible.
Sadly there was so much backlash that they nerfed dance from the UA.I think Glamour is A and Valor is probably A too. Glamour is not as good as 2014 though as they nerfed Mantle of Inspiration and eliminated Enthraling Performance.
I am really disappointed by Dance. I really like it thematically, but I also think it is very weak as a subclass. I would put it around C. I think giving Dance Extra attack with unarmed strikes and allowing unarmed strikes to deal Force damage would go a long way towards improving it.
I think Glamour is A and Valor is probably A too. Glamour is not as good as 2014 though as they nerfed Mantle of Inspiration and eliminated Enthraling Performance.
I am really disappointed by Dance. I really like it thematically, but I also think it is very weak as a subclass. I would put it around C. I think giving Dance Extra attack with unarmed strikes and allowing unarmed strikes to deal Force damage would go a long way towards improving it.
Three extra attacks per long rest at level 3 and four at level 4 is non-trivial. Three or four attacks per short rest pretty good from when you get Font of Inspiration at level 5. And remember you also get the unarmoured defence at the same level.
Remember that you can also make an attack as part of this reaction thanks to Agile Strikes.
On the other hand a d8 to everyone's initiative can be stunningly good. If monsters last three rounds of PC attacks on average then beating them on initiative is the difference between them getting three rounds off and getting two. This is one of the strongest tier 2 abilties in the game, rivalled only by paladin auras.
I have difficulty not rating this as at worst an A-tier subclass. Four abilities for level 2, two of them pretty good? Two for level 6, one of them S-tier and the other just pretty good?