Mostlyjoe
Explorer
Okay, I get the roles: Striker, Defender, Leader, and Controller. I get the power sources: Arcane, Divine, and Martial. And I'm starting to see how that plays into party dynamics.
But where does this leave the Bard. As of yet, we don't know if the Bard is going to make it into the core book. Sad I say. I'm more a Cleric kinda guy myself, but Bard was always my Arcane caster of choice. And I must say that the Bard would fill the Arcane/Leader roll nicely.
So far the Warlord has a few tactically combat abilities that mirror previous Bard party boosting powers. And from what I can tell the Cleric has mass heals/buffs that he can keep up to aid the group. It's a neat concept in all.
What bothers me is the very tactical/combat over orientation the new edition seems to be taking. As far as speed of play and combat ease sounds this is GREAT! So far they seem to be adding in a more dynamic interaction system for diplomacy and social challenges...and that too is great. But I dearly hope there will be more.
Back to the Bard, just imagine. A Bard uses his group Leader abilities to give the group social skill bonuses. Negotiations with NPC move smoother, illusions keep foes on their toes, the battle field becomes more dynamic as the Bard moves around supporting the Strikers with distractions and lays down a moral/buffing dynamic to the defenders. And the whole while time the Bard acts as the Faceman he's always been made to be.
What other roles/abilities can a Bard offer a group that doesn't steal the fire from the other 2 leader types?
Warlord - Martial/Leader using tactical edge and group maneuvers to control the battle field.
Cleric - Divine/Leader using healing and group buffs to bolster the party's stamina and speed.
Bard - Arcane/Leader using social interaction and deception to give everyone new options of play...maybe? I sure hope so.
But where does this leave the Bard. As of yet, we don't know if the Bard is going to make it into the core book. Sad I say. I'm more a Cleric kinda guy myself, but Bard was always my Arcane caster of choice. And I must say that the Bard would fill the Arcane/Leader roll nicely.
So far the Warlord has a few tactically combat abilities that mirror previous Bard party boosting powers. And from what I can tell the Cleric has mass heals/buffs that he can keep up to aid the group. It's a neat concept in all.
What bothers me is the very tactical/combat over orientation the new edition seems to be taking. As far as speed of play and combat ease sounds this is GREAT! So far they seem to be adding in a more dynamic interaction system for diplomacy and social challenges...and that too is great. But I dearly hope there will be more.
Back to the Bard, just imagine. A Bard uses his group Leader abilities to give the group social skill bonuses. Negotiations with NPC move smoother, illusions keep foes on their toes, the battle field becomes more dynamic as the Bard moves around supporting the Strikers with distractions and lays down a moral/buffing dynamic to the defenders. And the whole while time the Bard acts as the Faceman he's always been made to be.
What other roles/abilities can a Bard offer a group that doesn't steal the fire from the other 2 leader types?
Warlord - Martial/Leader using tactical edge and group maneuvers to control the battle field.
Cleric - Divine/Leader using healing and group buffs to bolster the party's stamina and speed.
Bard - Arcane/Leader using social interaction and deception to give everyone new options of play...maybe? I sure hope so.