Hit Die: d8.
Class Skills
The ranger’s class skills (and the key ability for each skill) are Climb (Str)
Concentration (Con), Craft (Int), Gather Information (Cha), 
Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), 
Knowledge (geography/local) (Int), Listen (Wis), Move Silently (Dex), 
Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), 
Swim (Str), and Use Rope (Dex).
Skill Points: 6 + Int modifier.
Lvl	BAB		Fort	Ref	Will	Special
1st	+1		+2	+2	+0	1st FE Organization, 
						Urban Tracking, 
						wild empathy (at 1/2 level)
2nd	+2		+3	+3	+0	Combat style
3rd	+3		+3	+3	+1	Endurance
4th	+4		+4	+4	+1	Animal companion 
						(no larger than Medium)
5th	+5		+4	+4	+1	2nd FE Organization
6th	+6/+1		+5	+5	+2	Improved combat style, 
						+10' movement
						(when not in Heavy Armor)
7th	+7/+2		+5	+5	+2	
8th	+8/+3		+6	+6	+2	May make Urban Tracking check 
						every 30 minutes without a -5 
						penalty
9th	+9/+4		+6	+6	+3	Evasion
10th	+10/+5		+7	+7	+3	3rd FE Organization
11th	+11/+6/+1	+7	+7	+3	Combat style mastery, 
						As a Standard Action gain a +4 
						bonus to Con, Dex, or Wis for 
						1 minute per Class Level. 
						Useable 1/day.
12th	+12/+7/+2	+8	+8	+4	
13th	+13/+8/+3	+8	+8	+4	Neutralize Poison or 
						Remove Disease 1/day
14th	+14/+9/+4	+9	+9	+4	
15th	+15/+10/+5	+9	+9	+5	4th FE Organization
16th	+16/+11/+6/+1	+10	+10	+5	Freedom of Movement 
						(self only) 1/day
17th	+17/+12/+7/+2	+10	+10	+5	Hide in plain sight 
						(useable in any terrain, 
						including urban)
18th	+18/+13/+8/+3	+11	+11	+6	
19th	+19/+14/+9/+4	+11	+11	+6	
20th	+20/+15/+10/+5	+12	+12	+6	5th FE Organization