Beating the 10-level cap on direct-damage spells. Where does it start?

Felon

First Post
So, I'm building my evoker mage, and I notice that there are direct-damage spells going all the way up to fifth-level that have a cap of 10th-level on their effects (which is to say in most cases, 10d6).

I'm kind of new to looking over arcane spells myself--haven't played a lot of mages--so I'm interested in finding the point where spells start breaking the 10-cap. If someone's building a mage and want to exceed ten dice, what are good starting points?
 

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Empower spell.

Thus an empowered scorching ray does 3 x 6d6 damage (potential 18d6 equivalent if they don't have fire resistance) as a 4th level spell once you reach 11th level.

empowered fireball does 15d6 as a 5th level spell (once you are 10th level)

(divine magic breaks the 10d6 cap quickest of course - with druid flamestrike having a 15d6 cap as a 4th level spell. Remind me again how arcane casters are the blasters, hmmm :))

Cheers
 

Plane Sailing said:
(divine magic breaks the 10d6 cap quickest of course - with druid flamestrike having a 15d6 cap as a 4th level spell. Remind me again how arcane casters are the blasters, hmmm :))
Supposed to be. I wish i could get produce flame as a mage.
 


frankthedm said:
Supposed to be. I wish i could get produce flame as a mage.
You can always get it, but to cast it off a scroll you need UMD. :heh:

To Felon, check out the charts on page 36 of the DMG. Don't let the fact that the core rules break this chart bother you too much. :)
 

Plane Sailing said:
Empower spell.

Thus an empowered scorching ray does 3 x 6d6 damage (potential 18d6 equivalent if they don't have fire resistance) as a 4th level spell once you reach 11th level.

empowered fireball does 15d6 as a 5th level spell (once you are 10th level)

(divine magic breaks the 10d6 cap quickest of course - with druid flamestrike having a 15d6 cap as a 4th level spell. Remind me again how arcane casters are the blasters, hmmm :))

Cheers

kinda a pet peeve of mine--and one that is relatively insignificant really--but you are slightly off here.

an empowered Scorching ray does (4d6)x1.5 damage per ray, not 6d6 damage.
an empowered Fireball does (10d6)x1.5 damage, not 15d6.
 

GorTeX said:
kinda a pet peeve of mine--and one that is relatively insignificant really--but you are slightly off here.

an empowered Scorching ray does (4d6)x1.5 damage per ray, not 6d6 damage.
an empowered Fireball does (10d6)x1.5 damage, not 15d6.

I know, but I consider 6d6 to be acceptable shorthand, and makes the point better in the context of the original question
 


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