iserith
Magic Wordsmith
So far the only ones I've got involve:
1.) digging pits and trenches with Disintegration to create barriers,
2.) collapsing tunnels behind the giff to suffocate them in earth,
3.) digging a tunnel straight up and then levitating up there so you can get behind the giff with Darkness, without him noticing you, and
4.) pincer-counterattack such that Darkness can only protect part of the giff column. Then hit the wizard, if possible, to decapitate the enemy force.
If the beholders can't come up with better tactics that that I give them no better than a 50% chance of survival.
As was already mentioned, the anti-magic central eye does for that darkness spell.
Here's another idea: Some of the beholders withdraw to a section of the ship that is basically mirrored on the floors, ceiling, and walls. Perhaps it's some aspect of the spelljammer helm, propulsion system, or even a "sensor" system used for scrying. As a result of the crash, many of the mirrors are cracked. When a beholder fires an eye ray and it misses the target (because the target made its save), the eye ray hits a mirror and bounces off, targeting a random creature other than the initial target within 30 feet which must also make a save. So even if the darkness spell is not suppressed, the beholders can essentially "skip" an eye ray into the darkness by banking it off a mirror and still have a chance of hitting a target. Smart players might start smashing mirrors, but of course this is bad luck - such characters take disadvantage on the next d20 roll they make.
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