FormerlyHemlock
Hero
One thing I haven't seen mentioned in this thread:
I don't think it's cheesey for Darkness to shut down beholder eyes because "harm you by looking at you" is kind of their thing. The fact that Darkness shuts them down is no more unthematic or unaesthetic than the fact that sunlight shuts down vampires, that mirrors/averted eyes shut down medusas, or that Silence shuts down wizards. If you had a 4th level version of Silence that was mobile it would be equally as terrifying to wizards as Darkness should be to beholders.
In both cases you either run away or learn to work around it. This thread is for brainstorming ways to work around it. The gimmicky play is a reward for players who use their brains instead of their d20s, but I don't want the gimmick to scale up to unlimited levels. Next time that will just mean "include other aberrations on a beholder ship who are melee-specialized" but for I want the beholders to work with what they've got, even though the PCs are no longer onscreen, so I can describe what the PCs find if they come back later to investigate.
I don't think it's cheesey for Darkness to shut down beholder eyes because "harm you by looking at you" is kind of their thing. The fact that Darkness shuts them down is no more unthematic or unaesthetic than the fact that sunlight shuts down vampires, that mirrors/averted eyes shut down medusas, or that Silence shuts down wizards. If you had a 4th level version of Silence that was mobile it would be equally as terrifying to wizards as Darkness should be to beholders.
In both cases you either run away or learn to work around it. This thread is for brainstorming ways to work around it. The gimmicky play is a reward for players who use their brains instead of their d20s, but I don't want the gimmick to scale up to unlimited levels. Next time that will just mean "include other aberrations on a beholder ship who are melee-specialized" but for I want the beholders to work with what they've got, even though the PCs are no longer onscreen, so I can describe what the PCs find if they come back later to investigate.
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