Mannahnin
Scion of Murgen (He/Him)
I don't think that's an accurate translation or equivalence, though. Which is Voadam's point.In the vanilla version of WoW, cooldowns largely fell into 3 groups; short, medium, and long.
Short cooldowns were mostly in the 4-10 second range so they could be used multiple times on an instance boss encounter. Medium cooldowns were in the 1-5 minute range typically, so you could use them once per instance boss encounter and by the time you cleared the trash monsters between boss encounters, they'd be back up again for use.
Then you have the long cooldowns. For a warrior, this included stuff like Shield Wall (reduced damage taken by 75% for 10 seconds) and Recklessness (increased crit rate and made you immune to fear for 15 seconds). They had a 30 minute cooldown so you wouldn't be able to use them on every boss encounter and they also shared a cooldown, so you had to pick which one you wanted to use (though usually that was kinda chosen for you based on what specialization you were).
Translating that concept to a TTRPG would be abilities you could use a couple times per encounter, abilities you could use once per encounter, and abilities you could use once a day (assuming you're building your game around X number of encounters per day).
The cooldown periods you've given for WoW are 1) multiple times per fight, and a bunch of times in a big fight, 2) multiple times per big fight, and 3) multiple times per day, not every encounter if the encounters are close together.
That's a distinctly different schedule than 4E's 1) every single round if you want, 2) once per fight, or less if the fights are too closely spaced, and 3) once per day.
Edited to clarify the comparison between WoW and 4E.
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