Ummm...guys I think he was after 2nd Ed. modules.
I actually miss 2nd Ed. a bit. Perhaps the game logic and consistency wasn't quite as advanced as in 3rd ed. but stat blocks and NPCs were an awful lot easier to generate and it was kind of fun to add stuff in with the kits and player's option stuff.
Anyway, some of my favourite 2nd Ed. modules that I've dmed:
* A Paladin in Hell (awesome, imaginative extra-planar settings)
* Silver Key (whole party goes undercover as polymorphed orcs)
* City of Skulls (awesome rescue mission)
* Jungles of Chult (got to drop the PCs unarmed into a ravine containing an Allosaurus)
As a player, I fondly remember "Road to Urik" (Dark Sun) which contained some amazing roleplaying encounters with multiple solutions as the players helped recruit and join an army marching to war.
I actually miss 2nd Ed. a bit. Perhaps the game logic and consistency wasn't quite as advanced as in 3rd ed. but stat blocks and NPCs were an awful lot easier to generate and it was kind of fun to add stuff in with the kits and player's option stuff.
Anyway, some of my favourite 2nd Ed. modules that I've dmed:
* A Paladin in Hell (awesome, imaginative extra-planar settings)
* Silver Key (whole party goes undercover as polymorphed orcs)
* City of Skulls (awesome rescue mission)
* Jungles of Chult (got to drop the PCs unarmed into a ravine containing an Allosaurus)
As a player, I fondly remember "Road to Urik" (Dark Sun) which contained some amazing roleplaying encounters with multiple solutions as the players helped recruit and join an army marching to war.