Lord Zardoz
Explorer
From time to time as a player, you will often get an idea in your head to go and do something in game that has little or nothing to do with what the DM has planned. Sometimes your DM will get an inkling and work your idea into the adventure. Other times you simply take the game so far from what the DM had planned that at least for that game, he has to throw away his notes and wing it.
Maybe you surrendered to the BBEG rather than fight him. Maybe you managed to find a clever gap in his logic and circumvent a series of encounters. Or maybe you just decided that saving Drellins Ferry from the Red Hand of Doom would not be as fun as going somewhere else entirely.
So what de-rails can you think of that you pulled off as a player that actually worked out quite well for all concerned?
END COMMUNICATION
Maybe you surrendered to the BBEG rather than fight him. Maybe you managed to find a clever gap in his logic and circumvent a series of encounters. Or maybe you just decided that saving Drellins Ferry from the Red Hand of Doom would not be as fun as going somewhere else entirely.
So what de-rails can you think of that you pulled off as a player that actually worked out quite well for all concerned?
END COMMUNICATION