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Best Gestalt Combos?

Here's a question, though...

Can you freely switch between classes within normal multi-classing rules?

For example...

Human Fighter 5/Cleric 5, then Paladin X/Prestige X?

Thanks!
 

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I'll admit that I love the Duskblade class. Most combos that I would take would include this class because full BA, good hit points, great armor of mithril make and sufficient magic to support leaving your choice wide open.

My favorities are:

Duskblade/Psion(Telepath) So you can schism and do psionics while getting full attacks as a gish

Duskblade/Wizard So you have access to all the great spells that the wizard is good for and break the system.

Duskblade/Scout to become the great skirmisher especially if you take bounding assault and rapid blitz to get multiple attacks while continually moving.

Duskblade/rogue so that you are an awesome rogue with full BA and magic support.

Duskblade/Ninja, the ultimate assasin.
 

wildstarsreach said:
I'll admit that I love the Duskblade class. Most combos that I would take would include this class because full BA, good hit points, great armor of mithril make and sufficient magic to support leaving your choice wide open.

Try Duskblade/Spellthief: good skill points, sneak attack, utility spellcasting, steal spells
Or Duskblade/Beguiler: good skill points, great spellcasting, bonus tricksiness, Int synergy (and possibly a better assassin than Duskblade/Ninja)

-Stuart
 


Druid/Rogue(heh-heh).
Dread Necro/Warlock(well, there went the neighborhood).
Monk/Ranger(huh?).
Sorcerer/Warmage(uhh, is it safe?).
Beguiler/Rogue(feel sorry for the poor bastard).
Monk/Phychic Warrior(did he just do what I think he did?).
Dragon Shaman/Warmage(something's wrong with this picture).
Duskblade/Rogue(did you hear that?).
Hexblade/Wu Jen(run while you still can).
Druid/Favored Soul(man, this is warped).
Monk/Sorcerer(you can hide, but you can't run).
Monk/Shugenja(nobody will ever be safe again).
Druid/Spirit Shaman(oh, you are so ******).
Archivist/Scout(one word: ouch!).
Monk/Ninja(who ordered pizza?)
Hexblade/Soulknife(why am I bleeding?)


I listed all the ones off the top of my head that would be most promising without going into a PrC, and some have already been mentioned. Hope this helps.
 


My Age of Worms group* has the following:

Cleric//Sorcerer
Druid//Barbarian (with one level of Ranger)
Rogue//Artificer
Wizard//Swordsage

As individuals, they are pretty nifty (although possibly not the most optimal combinations -Wizard/Warblade would have perhaps been better from a purely mechanical PoV because of the Int synergy), but as a group they work together really well.

The swordsage stance that lets everybody flank is particularly handy. Both for the rogue (who can sneak attack more easily) and the barbarian (who usually rolls really low :D). That said, if he ever manages to roll higher than 5, the barbarian//druid is going to be a holy terror in a level or two when he gets wildshape.



glass.

* currently on hiatus -the plan is to do alternate AoW and ST on an adventure by adventure basis.
 

Duskblade/Rogue.

At 5th level and better with swift invisibility, you get you attack plas sneak attack plus any other spells that may have been precast or channeled.
 

I know it is not the most powerful gestalt combo, but I really like Fighter/Monk. Gives the monk increased BAB, HD, and --most important-- bonus feats. Truely makes the monk a superlative combat guy. And yes, I do realize that the armor proficiencies are wasted in this combo.

Arminas tar Valantil
Grand Master of the Order of the Ebon Rose
 

Dragonborn Goliath Druid||Fighter /Warshaper. (Variants: PHB2's druid Shapeshift, Dragon Magic's Dragonscale Husk, UA's Reducing LA.)

You end up with full BAB, two good saves, spells, good HPs, decent skills, *monstrous* Str and Con when you shapeshift as a swift action, and you get to keep your dragonscale husk, powerful build, and breath weapon in shapeshift form. Use a couple long-lasting druid buffs for extra fun.

Feats: Improved Unarmed Strike, Superior Unarmed Strike, Improved Natural Attack (unarmed strike), Snap Kick, Multiattack.
 

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