Aust Diamondew
First Post
I making a conjurer for my friends new 3.5 game (reminiscient of my ould conjurer from AD&D).
And I'm wondering what schools are the least damaging to give up? I'm definitley keeping abjuration and transmutation, they have just too many useful bread and butter type spells. And I'm proably giving up evocation like conjurers had to do in AD&D (and I'm tired of mages who just blow the #@*% out of everything). So that leaves enchantment, illusion and necromancy to give up.
Which one do you guys think would be the least useful (I'm trying to keep my spells from being redundant).
T
hanks.
And I'm wondering what schools are the least damaging to give up? I'm definitley keeping abjuration and transmutation, they have just too many useful bread and butter type spells. And I'm proably giving up evocation like conjurers had to do in AD&D (and I'm tired of mages who just blow the #@*% out of everything). So that leaves enchantment, illusion and necromancy to give up.
Which one do you guys think would be the least useful (I'm trying to keep my spells from being redundant).
T
hanks.