doctorhook
Legend
I really think 17+ (hell, even 15+) could be epic with the right kinds of support.I thought 17-20th level was epic. Mind you I would like to see BEM (CI) and 4e style epic somewhere.
On a related note is anything going to come of prestige classes/paragon paths//epic densities in 5e - or have 5e feats essentially taken over?
Regarding PrCs, PPs, EDs, and other character-defining acronyms: I'm not sure, but it certainly looks like feats ate them.
That's what I'm talkin' about.Another one of my favorites was the old Wrath of the immortals set. You basically had a complete rule set to become a god (immortal), after attaining max level in basic D&D.

I like the god-limit. Deities should be allowed something like up to 26 strength, unless their domain is strength, in which case they should be allowed up to 30, for example.The basic PDF mentioned that the ability scores have a hard limit of 30 even for god level beings. So I expect "epic" play will work fine within the existing framework. Another 10 levels for each class and more monsters and spells and things should be good with minimal work.
As for adding 10 more levels to D&D: sure it might work, but why? I'm not convinced that adding numbers to the level-counter contributes anything interesting to the game, but I'm interested in hearing other opinions on it. As mentioned upthread, I'd prefer epic to be about rules that allow new features and epic-actions that empower characters without simply ramping up their stats.