Allright, first posting.. Anybody see any problems?
Her basic style is she fights unarmed until she's convinced she can't win like that, at which poing she releases her sword, which becomes a 50' long tendril of fire (flame whip). Her release is a pretty basic "I get a bit better at everything" Plus the whip's special abilities.
[sblock=Becka Jens]
Becka Jens, Third seat of the First Protection Squad.
Power level 5
Abilities:
STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 14 (+2)
Combat : *Base Attack 2, Base Defense 2*
Attacks: (Melee+4, Ranged +2)
Martial Arts (+6 atk, Save DC 19).
Way of Destruction (+6 atk, Save DC 19)
Initiative: +2
Defense +4 (3 dodge),
Saves: Toughness +6 Impervious (4 protection + 2 con); Reflects Melee
Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (6 base + 2 wis)
Skills: (20 ranks)
Acrobatics +6(4 ranks), Bluff +10(4 ranks), Diplomacy +10(4 ranks), Notice +6(4 ranks),
Feats: Attack Focus(Melee)X2, Attack Specialization(Martial Arts), Attractive, Distract(Bluff), Dodge FocusX2, Evasion, Fascinate(Diplomacy), Uncanny DodgeX2(Hearing, Sight)
Powers:
Martial Arts (20pp) [Container Rank 4]
- Offensive Strike: [Strike rank 3, PF:Mighty]
- Counter-attack [Protection Rank 4, Impervious(6)/Reflective(melee)]
Flash-Step (5pp) [Teleport Rank 2, Action: Swift, PF: Change Direction]
Demon Magic (5pp)[Magic Rank 5, Flaw: Distracting]
- Way of Destruction: [Blast rank 4, PF: AccurateX2]
Speed (1pp) [Speed Rank 1, 10mph]
Tradeoffs: -1Dmg/+1Atk, -1Def/+1Toughness
COST: 18 Abilities + 4 Skills + 11 Feats + 31 Powers + 26 Combat/Saves = 90/90
*====*
SHIKAI (RELEASE)
Power level 10
Abilities:
STR 14 (+2)
DEX 18 (+4)
CON 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 14 (+2)
Combat : *Base Attack 4, Base Defense 2*
Attacks: (Melee+4, Ranged +10)
Martial Arts (+10 atk, Toughness Save DC 25. Melee)
Whip Strike (+12 atk, Toughness Save DC 23. Range 50)
Way of Destruction (+10 atk, Toughness Save DC 25. Range Increment 100, Max 1000, Homing)
Paralyzing Burn (+10 atk, Will save DC 20. Range 50)
Whip Choke (+10 atk, Fort save DC 20. Range 50)
Trip (+10 atk, Opposed Trip check:+10 vs lower of dex/str. Range 50)
*+19 grapple*
Initiative: +8
Defense +9 (7 dodge)
Saves: Toughness +11 Impervious (7 protection + 4 con), Reflects Melee
Fort +12 (8 base + 4 con), Reflex +12 (8 base + 4 dex), Will +10 (8 base + 2 wis)
Skills: (24 ranks)
Acrobatics +12(8 ranks), Bluff +14(8 ranks), Notice +10(8 ranks),
Feats: Attack Focus(melee)X6, Attractive, Distract(Bluff), Dodge FocusX7, Evasion, Uncanny DodgeX2(Hearing, Sight), All-out attack, Accurate Attack, Defensive Attack, Power Attack
Powers:
Flame Whip (20pp) [Array, Rank 10, Drawback: Reduced RangeX3(1 range increment)]
- Whip (10)[Elongation Rank 5, Action: Swift, PF: Dynamic, Flaw: Only functions on Flame Whip Array(-1)]
- Whip Strike (8)[Strike Rank 6, PF: Mighty, Accurate]
- Paralyzing Burn (10)[Paralyze Rank 10]
- Trip (6)[Trip Rank 10 PF: Improved Trip, Range: Melee]
- Whip Choke (10)[Suffocate Rank 10, Range: Melee]
Martial Arts (40 pp) [Container Rank 8]
- Offensive Strike [Strike Rank 8, PF: Mighty]
- Counter-Attack [Protection Rank 7, Impervious(11), Reflective(Melee)]
- Training [Improved Initiative, Grappling Finesse]
Flash-Step (7pp) [Teleport Rank 3, Action: Swift, PF: Change Direction]
Demon Magic (12pp)[Magic Rank 12, Distracting]
- Way of Destruction: [Blast rank 10, PF: AccurateX3, Homing]
Speed (2pp) [Speed Rank 2, 50mph]
Drawbacks: [Flame Whip Array has max 1 range increment with elongation] -3
Tradeoffs: -2Dmg/+2Atk(Whip Strike), -1 Defense/+1 Toughness
COST: 28 Abilities + 6 Skills + 22 Feats + 81 Powers + 36 Combat/Saves -3 drawback= 170/170
[/sblock]