Bleach - Millenium of Souls (Recruiting)

I'm going to accept anyone who offers up to begin with. As I mentioned I'm probably going to go with a 5-6 person party, but its going to depend mostly after I see the charachter concepts. =)
 

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I'll have to find a copy of M&M (possibly a pdf online), but I am SO making a character for this campaign. Bleach is one of my favorite shounen-style animes, if not my favorite (only other one close is Full Metal Alchemist), and it's just a great setting for an RPG too. I've actually wanted some Bleach RPGing so much that I'm working on a Shinigami class for 3.5...

Anyhow, gimme a day or so to track down the rules and I'll have a character concept and statblock posted for you.
 

Allright, first posting.. Anybody see any problems?
Her basic style is she fights unarmed until she's convinced she can't win like that, at which poing she releases her sword, which becomes a 50' long tendril of fire (flame whip). Her release is a pretty basic "I get a bit better at everything" Plus the whip's special abilities.

[sblock=Becka Jens]
Becka Jens, Third seat of the First Protection Squad.
Power level 5

Abilities:
STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 14 (+2)

Combat : *Base Attack 2, Base Defense 2*

Attacks: (Melee+4, Ranged +2)
Martial Arts (+6 atk, Save DC 19).
Way of Destruction (+6 atk, Save DC 19)

Initiative: +2
Defense +4 (3 dodge),
Saves: Toughness +6 Impervious (4 protection + 2 con); Reflects Melee
Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (6 base + 2 wis)

Skills: (20 ranks)
Acrobatics +6(4 ranks), Bluff +10(4 ranks), Diplomacy +10(4 ranks), Notice +6(4 ranks),

Feats: Attack Focus(Melee)X2, Attack Specialization(Martial Arts), Attractive, Distract(Bluff), Dodge FocusX2, Evasion, Fascinate(Diplomacy), Uncanny DodgeX2(Hearing, Sight)

Powers:
Martial Arts (20pp) [Container Rank 4]
- Offensive Strike: [Strike rank 3, PF:Mighty]
- Counter-attack [Protection Rank 4, Impervious(6)/Reflective(melee)]
Flash-Step (5pp) [Teleport Rank 2, Action: Swift, PF: Change Direction]
Demon Magic (5pp)[Magic Rank 5, Flaw: Distracting]
- Way of Destruction: [Blast rank 4, PF: AccurateX2]
Speed (1pp) [Speed Rank 1, 10mph]

Tradeoffs: -1Dmg/+1Atk, -1Def/+1Toughness
COST: 18 Abilities + 4 Skills + 11 Feats + 31 Powers + 26 Combat/Saves = 90/90

*====*

SHIKAI (RELEASE)
Power level 10

Abilities:
STR 14 (+2)
DEX 18 (+4)
CON 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 14 (+2)

Combat : *Base Attack 4, Base Defense 2*

Attacks: (Melee+4, Ranged +10)
Martial Arts (+10 atk, Toughness Save DC 25. Melee)
Whip Strike (+12 atk, Toughness Save DC 23. Range 50)
Way of Destruction (+10 atk, Toughness Save DC 25. Range Increment 100, Max 1000, Homing)
Paralyzing Burn (+10 atk, Will save DC 20. Range 50)
Whip Choke (+10 atk, Fort save DC 20. Range 50)
Trip (+10 atk, Opposed Trip check:+10 vs lower of dex/str. Range 50)
*+19 grapple*

Initiative: +8
Defense +9 (7 dodge)
Saves: Toughness +11 Impervious (7 protection + 4 con), Reflects Melee
Fort +12 (8 base + 4 con), Reflex +12 (8 base + 4 dex), Will +10 (8 base + 2 wis)

Skills: (24 ranks)
Acrobatics +12(8 ranks), Bluff +14(8 ranks), Notice +10(8 ranks),

Feats: Attack Focus(melee)X6, Attractive, Distract(Bluff), Dodge FocusX7, Evasion, Uncanny DodgeX2(Hearing, Sight), All-out attack, Accurate Attack, Defensive Attack, Power Attack

Powers:
Flame Whip (20pp) [Array, Rank 10, Drawback: Reduced RangeX3(1 range increment)]
- Whip (10)[Elongation Rank 5, Action: Swift, PF: Dynamic, Flaw: Only functions on Flame Whip Array(-1)]
- Whip Strike (8)[Strike Rank 6, PF: Mighty, Accurate]
- Paralyzing Burn (10)[Paralyze Rank 10]
- Trip (6)[Trip Rank 10 PF: Improved Trip, Range: Melee]
- Whip Choke (10)[Suffocate Rank 10, Range: Melee]
Martial Arts (40 pp) [Container Rank 8]
- Offensive Strike [Strike Rank 8, PF: Mighty]
- Counter-Attack [Protection Rank 7, Impervious(11), Reflective(Melee)]
- Training [Improved Initiative, Grappling Finesse]
Flash-Step (7pp) [Teleport Rank 3, Action: Swift, PF: Change Direction]
Demon Magic (12pp)[Magic Rank 12, Distracting]
- Way of Destruction: [Blast rank 10, PF: AccurateX3, Homing]
Speed (2pp) [Speed Rank 2, 50mph]

Drawbacks: [Flame Whip Array has max 1 range increment with elongation] -3
Tradeoffs: -2Dmg/+2Atk(Whip Strike), -1 Defense/+1 Toughness
COST: 28 Abilities + 6 Skills + 22 Feats + 81 Powers + 36 Combat/Saves -3 drawback= 170/170
[/sblock]
 

So far so good Jemal. I don't see any major (or even all that minor) problems with your charachter. Going to give it a bit more of an in depth look over in a little bit, but for now, well you're ready to go by the look of things hehe.

Zurai, if need be I can also help you with your charachter creation. It might be a little slow going of course. As for right now, I'm mostly just looking for concepts.
 

okay, okay i'm sorry. that was uncalled for, well not entirely. i still think that M&M is one of the worst systems i've seen, and the character concept i would play does not work in the system, well i think the system doesn't work but that is a personal belief. probely left over hatred from BESM. well it works but is unfairly balanced and the point costs a little unfair. if you don't max it you might as well not have it.
SORRY SORRY. i'll be good, i'll be good.i won't say anything more about the system, i just had to get that out of my system.
any way you know my concept but i'll post it here as well.

the concept is a melee/short ranged swordsman/ninja. while he has stealthy techniques and abilities he doesn't shy away from a frontal assault if it would work. he's the type to, not rush in, but advance at a rapid pace to test the enemy, then fall back and review the situation if it calls for it. he uses shadow and ice techniques/magic, to distract/slow/confuse/harass/hinder/damage/assasinate/boost his allies/enhance his own abilities/and the list goes on. anything that a swordsman with magical training who specailizes in ninjutsu would do... so thats why people say book of nine swords is broken... lv7 swordsage. i'm sorry it's all in good faith. i just like to complain about things. if any one is really bothered with my complaining i'll stop. i just liked the 3.5 system he ran.

his first release breaks his sword into six pieces and he becomes a medium to long range dagger thrower.... thats really all he is, he losses most of his magic and techniques. trading them for range and increased attacks.
 

Damnit, I knew I shouldn't have created my character so quickly, now I'm sitting around going "wanna play, wanna play, wanna play..." *L*
 

Alright, I'm still internalizing the M&M rules - the Powers rules, really, since everything else related to character creation is pretty close to d20 standard - but I can give you my character concept to start on.


Ralziir A'orth is a bright young Shinigami officer, skilled in both swordfighting and Kido. He prefers to fight only when he has a tactical advantage, although he's more than able to win a fight when he's at an initial disadvantage as well. He has an introspective personality and has few friends even in his own squad; even though he's a seated officer, few even know the name, let alone the abilities, of his Zanpaktou.

Gloomrazor, his Zanpaktou, allows Ralziir to manipulate darkness and shadows. When released (with the command, "Emerge into darkness, Gloomrazor."), he can create clouds of inky blackness through which only his allies can see, fire blasts of concentrated shadow from Gloomrazor, and, if all else fails, absorb all the shadows in the immediate area into Gloomrazor to form a thin barrier around its edge, strengthening his melee attacks.



Mechanicswise, I want him to be about equally proficient with his sword and with Kido, but with only basic Shunpo (enough to use it as a combat movement ability but nothing near the degree of someone like Byakuya or Yoruichi). His Shikai adds the abilities to create areas that obscure vision, to fire off a powerful line AoE from Gloomrazor, to boost Gloomrazor's physical damage at the expense of the vision obscuring effect, and adds a bit to his physical stats and combat abilities (most notably with sneak attack feats to take advantage of his ability to deny vision to his foes). His skills are focused into Acrobatics, Concentration, Search, Investigate, and Stealth.

Mechanics question/clarification: I have no clue how Jemal worked out the cost of his Powers the way he did. I didn't see any way to create "containers" like he describes; it looked like powers had to be bought individually. If someone could help explain that to me, I think it'll help.

Also, a storyline question:[sblock=ANIME SPOILER]I've read the manga all the way up to the current issues; which set of Captains are we dealing with? Are the Vizard captains/lieutenants still around - Hiyori, Shinji, Rose, Love, etc? Or are we dealing with their pre-Aisen's-betrayal replacements such as Gin and Tousen? It matters for whose squad I place Ralziir in.[/sblock]
 

Zurai - Ultimate Powers is a M&M Sourcebook, it includes information on containers and arrays, as well as numerous examples of them.
 

Another Anime based RPG? You know there was a Naruto based one that died really quickly, and a Fullmetal Alchemist one I was actually in that died really quickly... ok actually that one didn't die that quickly, it just went on life support for a long time and then died later. Well the main point of this post is to give my wishes that this game is more successful. I don't actually watch Bleach so I'm not going to try to join, but I just thought I'd give my best wishes. Also, someone should run a Legend of The Galactic Heroes RPG. That or something with mecha like Eureka Seven or even Xenosaga (the game, not the anime) but not Gundam Seed because it's terrible. OooOOOoo I know an awesome anime-esque game to make into an RPG.... Robot Alchemic Drive, aka Gigantic Drive... hm, I better shut up before I hijack this thread anymore, sorry...

Hey Zurai, what's up? Good to see you. I hope DMing isn't becoming more work than fun for you because I'm currently having allot of fun in your game and would hate for it to stop but would hate even more to be playing under a DM who wasn't having fun.
 

Jemal said:
Zurai - Ultimate Powers is a M&M Sourcebook, it includes information on containers and arrays, as well as numerous examples of them.
Aha! I hadn't gotten around to Ultimate Powers yet. Thanks. That clarifies things immensely.
DireLemming said:
Hey Zurai, what's up? Good to see you. I hope DMing isn't becoming more work than fun for you because I'm currently having allot of fun in your game and would hate for it to stop but would hate even more to be playing under a DM who wasn't having fun.
I'll address this in my own OOC thread so as not to disrupt Vincent Tempes' any further ;)
 

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