BLEB1: Beer Run (stonegod - Designated Driver)

"See?"
Kenn murmurs to Mardigan.
"Rio's so happy I couldn't say no. Besides, he'd just break out the paladin eyes."
Kenn clasps his hands in front of him, cocks his head to one side, and stares at Mardigan, eyes shining with his best imitation of innocent faith.
Kenn returns to his normal slouch before Rio catches sight of him.

"I'll hold the torches if people have actual torches. A flaming torch is probably better against undead warforged than anything else I'm carrying."

Kenn edges up to the basement entrance and checks it for traps while everyone else gets organized.

Kenn searches for traps (1d20 6=9)
 

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Nothing can be seen immediately down the stairs without light, but a shuffling sound and something... rumbling... can be heard intermittently. Rio's focused stare sees nothing within immediate range that is tainted with evil.

Kenn's examination does not find any rigged defenses, but his trained eyes knows how to spot rickety stairs. While they will likely bear even Rio's weight---after all, the warforged whatever-they-are make it up them---running on them would be a risky proposition.
 



Mardigan gets towards the front of the pack, Shield and Flail drawn. He looks over at Kenn and chuckles lightly at his impression. Mardigan gets himself collected and Absolutely. Nothing I love more than smashing up undead, robots. I didn't even know people could do that. Does that frighten anyone else? Like seriously. I saw some pretty frightening things during the war and in the Northern Continent. But undead,quasi- lifeless things. Thats freaky!!
 

A bit unnerved, the group beings to descend the stairs. The air is stale with an unpleasant smell of rotting wood and rust. In the flickering light of the torch, a ghastly scene soon makes itself clear. Cobwebs cling to walls and to discarded remains of warforged. In a pile of rubble, a severed 'forged hand scrapes continuously, as if trying to get free. The decaying fibers of the wooden parts of another's leg trails from where it leans against the wall, the rest of it unseen. Bits and pieces, all mangled, litter the rubble filled room.

Clear scorch marks scar the wall and floors here. Whatever caused the destruction above occured down here. Khoros sees tracks from the "zom-forged" came from the set of double doors at the end of the hall barely hanging on their hinges.

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The door is weak and does not show any sign of tampering. Considering the less-than-intelligent nature of the whatever-they-are-'forged, trapping its probably not their main concern.

Moving up to the door, Rio's sweep catches the presence of two tainted auras in the next room, but they are not moving. A peek through the gaps reveals a cramps room littered with bedding and such. Along the ruined north wall Rio catches glimpses of dark forms, but cannot make them out.

OOC: Folks are still in the first room.
 

"Bad guys ahead." Rio says quietly. "Everyone ready?"

Rio will wait until everyone is in place and a check for traps has been made (however unlikely traps may seem) before saying "1, 2, 3" and kicking down the door.
 

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