Savage Wombat
Hero
My god, the eighties have come for my brain.
And what happens if the players don't stay on script? If they don't take an extended rest when you expect them to, or if they somehow manage to make things much easier or harder on themselves than your design anticipated? If they decide to take a left turn and go somewhere else that you haven't designed? If the players redesign the party on you by swapping out a bunch of characters just before setting out?I must disagree. As DM, I design the adventure, not the players. I need to know how many encounters they can handle before they have to take an extended rest. Without that knowledge, I may end up designing adventures that are cakewalk where the PC's don't feel taxed at all, or I may end up designing adventures that are impossible to finish under time pressure. Length of the adventuring day is a DM tool. I can even design adventures, where I know they will be strapped on resources, and build in consequences for taking extended rest. Any way I look at it, I need to know what length of adventuring day I can prepare for.