Bloodclaw + Reckless = Megahertz:)

Just for the record, there's no official ruling that's how that works, and the CharOp boards (who will stretch RAW to its limits mind you) rule that you damage yourself once before making any attacks on this turn and it applies to all of them. Since you use the power before you made a melee attack on your turn, it applies, according to them.

In my games, bloodclaw applies for the duration of an action/power (we've ruled that "attack" = "power" which is very ambiguous in the RAW but works for our group), so it can be very good with multi-attack powers, but it's not hideously broken when you go make 18 attacks in one turn using Follow-up blow, action points, free actions, and martial recovery (among other tricks).

I just want to point out that in the last WotC CharOp (reckless vs bloddclaw) thread the agreement was that the bloodclaw hit point cost has to be paid every timy you roll a d20 for an attack, e.g. Twin Strike costs 12HP if you want the bloodclaw effect on both attacks.
So I would be suffering 6 points of damage (from the bloodclaw gauntlets +6) and a -2 AC each turn to do +24 damage with my off-hand attack (the one with reckless on it) and a +30 with my primary attack (the one with radiant on it). This sounds amazingly broken, but do you think it is technically RAW?

You got it right except for the 6 damage which are 12 points of damage.
 

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I agree that RAW these combo's work as others have posted.

However, it is clear to me that it is intended that the bonus to damage only applies to an attack made with the weapon that has the bloodclaw property. Obviously this should be clarified via errata, since as it is written now it doesn't explicitly make that restriction. Most likely because the designers didn't think anyone would interpret it any other way, given that the amount of damage (taken and given) is explicitely linked to the weapon.

It's pretty clear to me that the intention of weapon (and impliment) powers and properties are that they only apply to actions taken with the item that specifically has the power. As soon as you start ignoring that intention, you quickly devolve into broken-land with things like Rod of Reaving/Corruption combos etc.
 

And the best part is, given this is and RPG, play it how you like. If you think something is broken, screw what a bunch of opinionated rule nazi's say. Fix it how you see fit.

Thats the beuty of a pen and paper RPG (though we are modernising with online tools...), you can modify the rules how you see fit. If you want something that imposes strict, immutable rules, go play an MMORPG
 

Anyone bothered to tell the OP that he cant wield 2 Fullblades anyhow?

Oversized does not allow this. He can wield 1 Large Fullblade or 1 Fullblade not 2 Fullblades.
 

And the best part is, given this is and RPG, play it how you like. If you think something is broken, screw what a bunch of opinionated rule nazi's say. Fix it how you see fit.

Thats the beuty of a pen and paper RPG (though we are modernising with online tools...), you can modify the rules how you see fit. If you want something that imposes strict, immutable rules, go play an MMORPG

I somehow mind your word choice.

You are right, you can houserule however you like it best.
But if someones asks how the rules handle a given scenario you can ask those guys and get a pretty good answer.
 

I somehow mind your word choice.

You are right, you can houserule however you like it best.
But if someones asks how the rules handle a given scenario you can ask those guys and get a pretty good answer.
Sorry. Didnt mean to come across offensive. Poor choice of wording.

This is just a point we have to properly emphasise. My experience with any RPG is that rules can seem nice in isolation, but compound poorly when combined in ways that the game designers did not envisage. We have to be wary of this and understand the time at which to interpret the rules literally, and when to make special embargo's against "rule abuse" (e.g. orbizard stacking....worst in the game!)
 

Don't worry - it's fine!

I forgot to add that in my games I will fix the reckless-bloodclaw-combo, even if WotC thinks it is fine. I may revoke the fix if the implement users and ranged attackers get equally broken stuff. Then it is at least balanced among players.
 


Anyone bothered to tell the OP that he cant wield 2 Fullblades anyhow?

Oversized does not allow this. He can wield 1 Large Fullblade or 1 Fullblade not 2 Fullblades.

Has there been some ruling on this? I was not aware of it. I was reading the the PHB weapon section where it mentions that large creatures could use a weapon increased in size for them or use a two-handed weapon of a creature smaller than them in one hand. Is this not how it works?

Larry
 

Has there been some ruling on this? I was not aware of it. I was reading the the PHB weapon section where it mentions that large creatures could use a weapon increased in size for them or use a two-handed weapon of a creature smaller than them in one hand. Is this not how it works?

Larry


Yeah large creatures can. Trouble is, bugbears aren't large they are medium. The oversized feature isn't as good
 

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