Bluff at Range

Geez, I can't BELIEVE how people are making up rules to accomodate this rogue tactic!

Listen: you CAN'T have the rogue throw an object at the opponent to distract them.
That is an attack.

You can't have them fire a "warning shot" to distract them.
That is an action.

Every distractionary tactic that works at range I can think of is an ACTION.

You can't just wave away a problem with an application of a social skill (only combat-related because of the Feint paragraph) to ranged combat by giving the rogue free actions which shouldn't be free actions!
 

log in or register to remove this ad

reapersaurus said:
Geez, I can't BELIEVE how people are making up rules to accomodate this rogue tactic!

You can't have them fire a "warning shot" to distract them.
That is an action.
Let's call it part of the Feint action. It's a standard anyway, no?

Every distractionary tactic that works at range I can think of is an ACTION.
An action that is part of the Feint? Works for me.

You can't just wave away a problem with an application of a social skill (only combat-related because of the Feint paragraph) to ranged combat by giving the rogue free actions which shouldn't be free actions!
One, it's not a problem. Two, any action they describe as part of their feint is acceptable to me as long as they can do it in a single standard action. Three, don't get so worked up. :D

My general rule of thumb is "the game designers know more than you or I, so trust their judgement."
 
Last edited:

reapersaurus said:
Geez, I can't BELIEVE how people are making up rules to accomodate this rogue tactic!

Listen: you CAN'T have the rogue throw an object at the opponent to distract them.
That is an attack.

You can't have them fire a "warning shot" to distract them.
That is an action.

Every distractionary tactic that works at range I can think of is an ACTION.

You can't just wave away a problem with an application of a social skill (only combat-related because of the Feint paragraph) to ranged combat by giving the rogue free actions which shouldn't be free actions!
My dictionary defines feint as "a pretended attack intended to take the opponent off his guard, as in boxing. (2) to deliver such an attack." Now, before people start yelling at me that the game doesn't define feint in that manner, I say this: "feint" is a loaded word because it has a meaning outside the game, and if the game designers didn't intend for us to interpret the game maneuver with this "outside" definition in mind, they would have called the maneuver something else.

Now, my point here is that in melee combat, a Feint typically involves making an attack-to-miss (a "pretend attack") so you can open your opponent up to further attack. Now, a turn-based combat system makes this all seem weird because the penalty from the feint has to apply for a full six seconds, but that is just an artificiality of the system.

A ranged feint that involves a "pretend attack" is inherently no different than a feint in melee. Mechanically it is the same (though it may force the expenditure of ammunition in ranged combat), and may be justified in the exact same way as in melee combat. It is no different than a melee feint, in that it requires some sort of action to perform.

The problem as I see it, is the aforementioned artificiality of the turn-based system. Feinting at range stretches even further the credibility of distracting your opponent into vulnerability for a full six seconds. It is an oddity that is a product of the rules, like the problems associated with square maps, moving diagonally, and AoOs.

So, I think that when people say that 'feinting at range is in the rules, move on' they are just acknowledging the problems involved in simulating realistic combat actions and chosing to make the best of the tools at their disposal.

<volefisk>
 

Volefisk said:
So, I think that when people say that 'feinting at range is in the rules, move on' they are just acknowledging the problems involved in simulating realistic combat actions and chosing to make the best of the tools at their disposal.

<volefisk> [/B]

Volefisk, I agree that there are problems in the game system that require some fudging. But if I as a DM do not know why it works, then how could adjucate it. One example would be a creature that does not actually see a person as a whole, only sees a creature's brain and any object that move faster than 120' a round. In this case you could not feint the creature unless you shot a "feinting" shot, but you could "pump fake" a normal person if you were throwing knives.
 

Remove ads

Top