Felon said:See, that's what really keeps leaving me with the impression that Bo9S advocates are big-time rationalizers. How do you take the miniscule cost of a swift action and magnify it into something genuinely painful? As the description for swift actions itself states, many characters can go their entire career without noticing the presence or absence of swift actions.
Any kind of ROI analysis (not to mention common sense) pretty handily shows a swift action is chickenfeed compared to say...waiting until midnight to pray for an hour, or sleeping for 8 hours.
Yeah, but the effects aren't on the same level though as compared to what those characters are praying/studying for, which I think is the main issue. As someone who likes and uses ToB (I still find it hard to believe swordsages dominate combat. Unless you're starting at a 32 pt game and above, until 3rd level, most swordsages can't hit for jack in combat IME) I don't think the manoeuvers are anywhere close to the power of spells.
I believe the 9th level manoeuvers at best match in power the effect of 6th level spells so I personally don't have a problem with characters being able to spam them every round. Its the same reason why I don't really make a big deal that Warlocks have at-will spells. Most importantly, IMC, spellcasters still determine when we adventure. It doesn't matter that the crusader is fresh as a daisy since if it has been the 4th battle of the day, the spellcasters are pretty much running on fumes and even the crusader needs the backing of the spellcasters.
Nothing has changed my mind that at all levels, you can have a 4 person divine-only full spellcasting party (in any combination of druids, clerics) and from 7th level afterwards, the same can be said for the arcane version whereas even the new energizer bunny classes a.k.a. the martial adepts, the warlocks, the incarnate pretty much will get smoked from 5th level go up.
As for the focus on swift/immediate actions, blame the spellcasters (with spells like Featherfall and the Quicken feat) AND players not being able to agree on free actions.
For me, the main reason why I love ToB is because it makes combat fun for melee. Yes, I know, as a player, it is my responsibility to make combat interesting but the vast majority of times, the best option was simply "Rage, Charge, PA" for the win.
Are the martial adepts more powerful than the standard melee classes? PHB fighter certainly. Its well-documented that there aren't any "high" level feats in the PHB but a PHB fighter built using PHB II and Complete Warrior is an entirely different story.
As for the barbarian, even a core-only barbarian can still outdamage a warblade more consistently (yeah, there are things like skill boosting items but those only affect a couple of manoeuvers) and add in the same splatbooks and it is no contest. (Pounce anyone?)