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Brave New Planes OOC

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Wrahn said:
Meekel may request you let him copy unique spells out of the spellbook before you sell it. It will not detract from its value, but could prove useful in the future.
Not a problem in the slightest. :)


Wrahn said:
Other than that, Meekel has no claim on any of the items and would not dream of asking for anything.
That’s probably true but I think that we are at a high enough level that floating someone something in till they can pay it back is a non-issue. So if you see something that you want or need please say something. Do note that if someone requested it they would get it over you. :)
 

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I'm a traditionalist, so I have never been a fan of the Epic Magic Shops. I have always preferred to find Epic Items and Artifacts in treasure hoards.

Of course, I'm also a fan of growth items. Items that get more powerful as characters get more powerful.
 

Endur said:
I'm a traditionalist, so I have never been a fan of the Epic Magic Shops. I have always preferred to find Epic Items and Artifacts in treasure hoards.

I agree I think they should be found but then you would be skuing the montary vaule of a charters completely or you would be looking at one or two people in the party with an epic item. I don't think we would have an issues with these players but you never know. Note Brystaisia sword is not an epic level weapon.

Endur said:
Of course, I'm also a fan of growth items. Items that get more powerful as characters get more powerful.
I couldn't agree more. The items Brystasia has now or is in the process of getting will be what I plan on using here on out. I noticed weaknesses that I thought needed to be addressed for Brystasia own safety and the safety of the party.
 

Endur said:
I'm a traditionalist, so I have never been a fan of the Epic Magic Shops. I have always preferred to find Epic Items and Artifacts in treasure hoards.

Of course, I'm also a fan of growth items. Items that get more powerful as characters get more powerful.

I haven't seen all that many good mechanisms for growth weapons, but if you have any rules in particular you think work well, there is that as-yet unstatted sword you've got to try them out.
 

Paxus Asclepius said:
I haven't seen all that many good mechanisms for growth weapons, but if you have any rules in particular you think work well, there is that as-yet unstatted sword you've got to try them out.
What I meant by my comments was that I plan on using the money we earn to improve what I already have...


KISS

As in Keep It Simple Stupid.
 

I have not seen a great mechanism for growth items as an overall system. The problem is that most of the proposed rules-sets are either too complex or too limited or too dependent on house rules. Part of the issue is deciding a) can any item be a growth item; b) can only certain items become growth items?; c) can any character have one growth item? many growth items? d) can only some characters have growth items? I have played in campaigns that restricted growth items to certain items and/or placed limits on how many growth items a character can have.

The simplest system for growth items is to allow each player character to declare one item a "signature item". Sort of like Aragorn's Anduril or Gandalf's Staff. The signature item upgrades itself without any magical enchantments being necessary, although the player still has to spend the appropriate amount of gold. The gold is lost mysteriously for play balance reasons (poor investments, thieves, charitable contributions, fancy clothing, the player can pick how the money was spent). The player can make up stories of how or why their item has become more powerful (the pc learned how to wield the item a new way, the item is intelligent and learned, the item was enhanced by purpose or accident, etc.).

I played in a campaign that allowed every player to have three signature items. Three was too many.

An alternative would be to make the ability to have a signature item be a feat. Sort of like the Exalted Ancestral Weapon feat. But I'm not sure that's a feat that will really appeal to people, especially given that its going to take an Epic Feat slot.

Paxus Asclepius said:
I haven't seen all that many good mechanisms for growth weapons, but if you have any rules in particular you think work well, there is that as-yet unstatted sword you've got to try them out.
 

Endur I'm going to assume based upon what you said that you have no interest in the Seer's magic items? (I just want to be double sure here.)

Everyone Else:

Bracers of Armor +8
Headband of Intellect +6
Staff of Frost, 50 charges
Pink Ioun Stone
Ring of Wizardry I
Ring of Protection +3
Gloves of Dexterity +4
Rod of Absorption (contains 5 9th level spells)
Wand of fireball, 10th level, 50 charges
Scrolls of: Fireball (10th level), Greater Teleport, Acid Fog, Incendiary Cloud, Shapechange, Wail of the Banshee, Bigby's Clenched Fist, Horrid Wilting, Maze, Summon IX

There really isn't anything in there that Brystasia needs or wants.

I don't want to mention the rod again but I guess I must as it's about full having only 5 spell levels left. Wrahn is Meekel interested in it?

As for everything else I'll add up it's total value tomorrow after work if someone doesn't beat me to it before then. (hint hint)

BTW: I have no plans to go through the issues that we recently went though in Endur's game so please claim it or watch it go bye bye. Got it? :)
 
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I might be inerested in the manacles and the key, depending on their abilities, but nothing else. I don't think we should destroy the armour, unless it is extremely vile, that would just be wasteful.
 


Wrahn said:
Sandorel should take it. It has 45charges (5x9th level spells) and can be used to cast 45 spell levels.
I believe this is the rod you’re talking about correct? If so doesn't it cast the spell it "absorbs"?
 

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