Brave New Planes OOC

Status
Not open for further replies.
:)
I'm finally (almost) done with updating Sandorel. Nothing is optimized, everything is from the SRD and I'm not quite sure about some choices. He is, however, ready for play. We will still have to agree on a few 10th level spells, and I'll begin working on that shortly.
I reserve the right to make some, minor changes and improvements in the spell-selection.
 

log in or register to remove this ad


For the spells, the easier way to make them is to simply upgrade an existing spell, using current spells as a guideline. For example, increasing the spell Slay Living from a touch attack to a short-ranged non-attack raises it two levels(Finger of Death); increasing it from one target to 1/level raises it another two (Wail of the Banshee). The same could be done for Disintegrate, creating a 10th level spell that deals 2d6/level, maximum of 50d6, to one creature per level within medium range. Note that Temporal Stasis can't be modified in this way; the only thing keeping that spell within a hair of balance is that it requires a melee touch attack.
 

Paxus Asclepius said:
The same could be done for Disintegrate, creating a 10th level spell that deals 2d6/level, maximum of 50d6, to one creature per level within medium range.

That looks quite nice. If we can make it 2d6/level, maximum of 50d6, to one creature or (a 5x5x5ft piece of an) object per level within medium range, Fort save for half damage I think I'll choose it as one of my new Sorc spells.

For another spell I'm thinking about an improvement to the Spell Trap (a 2nd edition 9th lvl spell, that the Rod of Absorption is based on). A 10th level spell that absorbs 4d6 (average of 14) spell levels from spells and supernatural abilities with greater than personal range cast at the subject of the spell and adds the spell levels as temporary spell slots to the caster as he chooses. Duration 10min/lvl.

Another spell (cleric this time) would be an improved Holy Word/Blasphemy/Dictum/Word of Chaos that can work against any general alignment the caster chooses at the time of casting, has a greater range (60ft radius), and affects more powerful foes (instead of -10, -5, -3, -1 lvls it would affect -7, -4, -2, +-0).

Another (cleric) spell would be an improvement to the Genesis power, working the same way but without any XP or GP components.

Another (cleric) spell would be an anti-aging spell, reversing physical aging for 10 years per casting, 1 hour casting time, no expensive components.

Another spell would be the the 3,5 Miracle.
 

The Greater Disintegrate would, as the current spell, inflict only 5d6 on a successful save. Spell Trap looks acceptable; the Word-type spells are also fine, but still must be prepared for a chosen alignment. The next two are permanent effects too powerful to grant without cost; some XP or expensive component must be a balancing factor. Miracle is right out.
 

Ok, I'll make the Disintegration (1 target/level within a medium range 50d6 damage, 5d6 if saved, Fort save, SR) and the Spell Trap for my 10th lvl Sorc spells.

The Alignment Word spell is too weak compared to the 7th lvl original unless one can choose the alignment affected at casting, so I'll suggest a new spell instead that works exactly like Blasphemy but affects one target per level within a 60 ft radius regardless of the target's alignment. (It affects fewer targets and is does less to it's targets than the spell I originally suggested)

For the Genesis and the Anti-aging (which are only RP-spells after all, nothing that can break the game), I suggest a 1000gp material component for each.
 

That sounds alright for the Genesis and anti-aging spells. A targeted, alignment-less Blasphemy is just very, very odd thematically; it doesn't feel at all like a cleric spell to me.
 

Okay,

It's time to make a new OOC thread, IC too but we can hold off on that till we get ready to assault the Sea Bitch. :)

Also on a side note if no one has issues I'm going to edit out the spoiler text from the very beginning of the game. :)
 

Hey,

I just wanted to apologize for my abrupt disappearance and officially drop out of the game. I usually only have time for the message boards at work and since they started the move to the new building here, the internet has been slow, very slowing, causing me to drop the connection (automatically, I have no control over it).

Somedays (like today) are better, but I can't reliable maintain access. So I am sticking with only one game, the slowest of all the games that I used to play and dropping out of the rest.

Thanks for the time and consideration. Meekel lives on in WoW beta if it is any consolation.
 

Paxus Asclepius said:
That sounds alright for the Genesis and anti-aging spells.

Thanks :).

Paxus Asclepius said:
A targeted, alignment-less Blasphemy is just very, very odd thematically; it doesn't feel at all like a cleric spell to me.

The thing is, Sandorel isn't really much about alignment. He makes friends and enemies across the spectrum, the descisive factor isn't alignment but wether they either share his philosophy about the gods or if they could be useful (or if he falls in love). He only rarely concerns himself with more general matters of morality. Therefore, making an alignment-based spell for his highest and most powerful level would be anti-thematic for Sandorel (who would just as readily fight an Angel as a Devil).

--
Bye, Wrahn.
 
Last edited:

Status
Not open for further replies.
Remove ads

Top