D&D 5E Buffing monks: with simple changes.


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I think your changes should work out well.
I think I would make unarmored defense a bit weaker and change it to WIS + either DEX or STR. This way it does not overlap with barbarian.
 

pming

Legend
Hiya!
I am thinking about buffing monks for next campaign:
If I was inclined to "buff" the 5e Monk...I'd probably make only three changes.

1. Up the Unarmoured Defense. I'd simply add 1/2 the monks level, rounding down. So yes, a 20th level Monk would be nigh unhittable...and I'm totally cool with that.

2. Up the Martial Arts damage by 1 die (e.g., 1d6 at level 1 to 4; 1d8 at 5 to 10; etc).

3. Bonus to Jumping (Athletics: STR score) equal to the Unarmoured Movement bonus.

That should do it. :)

^_^

Paul L. Ming
 

Mind of tempest

(he/him)advocate for 5e psionics
buff the ki I did that for my way of shadow kenku monk and it becomes a whole different game.
also, write down your final version as I will want to use it as monk fit well in my headspace for some reason.
 

Minigiant

Legend
Supporter
A really simple Monk fix is:

Each Monk chooses a Form

Air: Step of the Wind costs 0 Ki
Earth: Patient Defense costs 0 ki
Fire: Flurry of Blows cost 0 Ki
Water: Bonus AC equal to Prof Mod

Can spend an action with no bonus action to swap forms.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I think the fighter was actually designed with the assumption of feats. The extra ASIs instead of swappable class features.
Yeah, I modified my fighter a lot in the past years to remove those extra ASI.
I tend to go with a mix'n match of the Banneret features and the Brute improved save and extra damage.

Added to the fact that I allow martial characters to use their whole attacks allotment for AoO, my martials tend to be pure beast in combat.
 

Stalker0

Legend
Treantmonks variant is not bad for relatively simple changes…with the exception of his unarmored defense bonus. That scales way too high, 5e ACs are just not meant to be that high even at later levels.

I like the concept of using 11 + dex + prof mod. That takes off some of the MAD pressure and scales smoothly. People can still take wisdom if they want strong monk DCs but can choose other stats if that’s not as big a deal to them
 

Stalker0

Legend
A really simple Monk fix is:

Each Monk chooses a Form

Air: Step of the Wind costs 0 Ki
Earth: Patient Defense costs 0 ki
Fire: Flurry of Blows cost 0 Ki
Water: Bonus AC equal to Prof Mod

Can spend an action with no bonus action to swap forms.
Making flurry 0 ki is probably a bit much, but I could see like a +2 damage or something.

or you could say that one unarmed strike a round that hits is an automatic crit. That might sound OP at first but math wise it’s actually surprisingly little extra damage.
 

Garthanos

Arcadian Knight
Treantmonks variant is not bad for relatively simple changes…with the exception of his unarmored defense bonus. That scales way too high, 5e ACs are just not meant to be that high even at later levels.
he didnt have a bonus to unarmored defense in his videos.
I like the concept of using 11 + dex + prof mod. That takes off some of the MAD pressure and scales smoothly. People can still take wisdom if they want strong monk DCs but can choose other stats if that’s not as big a deal to them
that isnt bad either he took the heat off of wisdom by making saves dex based too. In the video variant.
 


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