TheOneGargoyle
Explorer
I'm also going to mention that the monk has to be a worse warrior than a fighter. Otherwise, with all their other advantages, why would you want to be a fighter?
I don't think this is a fruitful avenue to take things in.I think this is a really important point. A monk can do all sorts of cool things that fighters cannot do. So I don't really support the goal of increasing a monk's damage to equal a fighter's.
For a start, high level fighter DPS is way ahead of monks, and the sorts of changes you'd have to do to a monk to have them catch up to a fighter, I think are waaay beyond what is being proposed in this thread. T4 fighters get more attacks, for more damage per attack with little to no expenditure of resources, plus better weapons, magic bonuses, etc and that's not a gap easily closed.
Second, DPS is far from the only factor in building a fighter (or a monk for that matter). If you build a fighter as an extreme defensive tank, would you still insist it has to have top-tier damage output ? (having said that, I think you'd find that even a defensive build fighter would probably still out-damage a monk).
So, let's instead focus on the fact that monk is a pretty widely acknowledged bottom-shelf performer and needs a little love

Exactly. Monk DPR in T1 & T2 isn't great but it's ok. It's T3 & T4 where the wheels fall off.The caveat here is that I've never played monk's at high level, which is where they really fall behind on damage. I can see an argument for giving them some kind of damage boost above level 11.
I think they do need it, but I respect your view and experience that they don'tAnd I also could see a small boost to Ki. Not necessarily because they "need" it, but because spending Ki is fun. A few possible approaches:
1. Let subclass abilities get used once each for free, with additional uses costing Ki. (This would really help 4E monks.)
2. Let Ki get regenerated on specific unpredictable events, e.g. on crits. This would be fun, but hard to design well, imo.
3. Just give more Ki points, e.g. add Wisdom modifier.
