D&D 5E Buffing up Greatweapon fighting style a little

How about as a house rule allowing re-rolls for any result of 3 or less?

Using a longsword one-handed with Dueling gives a 6.5 average damage. Using it two-handed and re-rolling 3 or less would give you an average damage of 6.55.

For a greatsword this would increase the average damage from 7 to 8.5. For a greataxe it would increase it from 6.5 to 7.625.

That's a lot of re-rolling when you have multiple attacks with 2d6 damage.

You can do what you want at your table, but trying to balance style damage based on using a longsword in two hands for great weapon fighting style sounds like a bad idea for trying to balance the weapon styles.

If you are the DM and your great weapon person is complaining about his damage compared to the dueling style guy, you should just smack him and then add a dueling master feat with a -5/+10 damage (plus some other advantage).
 

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Here's a really quick way to check things between Duelist and Great Weapon Fighting. I know D&D is not balanced against PVP, but lets just try something.

I don't think you're demonstrating what you think you're demonstrating.

I think you're missing something significant: combat is about using the right tools for the job. You wouldn't expect a wizard to just use one spell, would you? If you're going against something with a poor AC and a lot of HP, then you're better off with a big weapon and GWF; if you're going against something with a high AC you're better off with a 1H weapon and Duellist.
 



No, you can switch up the weapon you are using, but you select your fighting style when you level up.

You could theoretically as a 10th level champion (or fighter1/paladin2, etc.) pick both Dueling and GWF, but I doubt anyone would consider that the optimal solution. More pragmatically, this seems to be arguing that a different fighter will be better in different situations.

But I still do not see how it is relevant to Xeviat's point, or why it means he isn't showing what he thinks he is.
 

I'm not sure what your point is either Quartz. You can't just switch up fighting styles depending on what type of enemy you are fighting.

I'm not sure either. My point was that GWFing offers a smaller benefit than Duelist does, for those who use them. I even discuss why this might not be a problem, but that I can see why it looks bad. Gwfing has an added benefit of boosting crits, but as they're only a 5% thing, it doesn't sway the math much.


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