Players that are members of a majority religion dont share the same existentialist concerns as players that are members of a minority religion.
For example, in Hebrew, to "religiously coerce" and to "rape" is the same word (אנס).
Religious coercion includes atheists satirizing sincere Christians, and Christians demonizing Nonchristians, as well as ignorance and ethnocentrism generally.
WotC (and Hasbro generally) do best to maintain a stance of strict religious neutrality, cultural relativism, and facilitating the preferences of each particular table separately. Session Zero and opt-in. Presenting "factions" seems the most elegant approach. Especially for the core rules.