D&D 5E "But Wizards Can Fly, Teleport and Turn People Into Frogs!"

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It may look like CaGI, but the target of the effect is already intending to come into hand to hand combat with the perpetrator of the move. Now picture the sword-wielding Arab in the Egyptian bazaar in Raiders of the Lost Ark. He draws a direct response out of Indiana Jones - who proceeds to shoot the guy with his revolver rather than move in to take his lumps.

It's easy to find analogies to illustrate how CaGI might work with hand to hand combatants (or tackling football players - who have the exact same intent - to come into physical contact with the ball or ball carrier). But how well do they map to targets who don't intend to get into physical contact.

I'm calling foul. Sword dude in the movie was a heck of a lot more than 15 feet away.

I mean, how big is a boxing ring? Wikipedia says 16 to 25 feet. That's considerably bigger than CaGI. That's the space we're talking about. About half of a boxing ring.
 

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My three favorite martial encounter based resources tooled for 5e..

1) Tricks (yup some reptition with penalties allowed would work just fine)... making them easily repeatable no thanks

2) Staining Moves (I strain a calve muscle every time I do my triple back flip...its not utterly disabling but I am not repeating instantly or more generalized strain in 5e expend a MDD to get 3 MDD. (this could actually be used for a daily too where the strain lasts a whole day).

3 ) Normal fatigue effects (give 7 MDD at level one which can be distributed through out the fight maximum 2 per move and recover at 1 per minute after the fight) ...scale this across levels..

In some ways the encounter powers of 4e are just a simplification because this is a game... people trying to apply extreme realism selectively are just messing with martial archetypes.
 
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I'm calling foul. Sword dude in the movie was a heck of a lot more than 15 feet away.

I mean, how big is a boxing ring? Wikipedia says 16 to 25 feet. That's considerably bigger than CaGI. That's the space we're talking about. About half of a boxing ring.



Indie still would have shot him if it had just been fifteen feet.
 


Oh and btw. BRG, you didn't quite answer my question. I asked for mechanics with about a 75% success rate. Give or take. You mechanics depend solely on the DM to work and cost the target at least one action and can only be done on the target's turn.

Not quite a good replacement.
 


Oh and btw. BRG, you didn't quite answer my question. I asked for mechanics with about a 75% success rate. Give or take. You mechanics depend solely on the DM to work and cost the target at least one action and can only be done on the target's turn.

Not quite a good replacement.

Yes you did ask for that but it isn't what I am interested in. For me the scaling effect of AC penalty to damage bonus as an incentive works fine for this. I don't need it to work 75% of the time.

In terms of doing it off turn there are plenty of options. You could have it voluntarily trigger some kind of opportunity movement or attack (which would bring up the incentive). If it were an actual opportunity attack though I think the damage bonus would need to be bigger. But it was just an example the start of an idea. Obviously anything like this would need to be developed to work with the rest of the system.
 

So we need a taunt with better range for Bilbo - maybe make it charisma based might leave enemies shaking with anger a penalty to hit with any attacks give them bonus damage if they hit you with a melee attack only (but also vice versi you and allies get a noteable damage bonus versus them and you get a calm cool and notable to hit bonus on attacks against them).
 

No. Indie would have died. Drawing a gun and firing when sword guy is three steps away with his weapon ready? We've already shown this earlier in the thread.

I must have missed that but I am not convinced of this. I believe you are underestimating how much space fifteen feet is between two people. It is certainly more than three steps.
 


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