Hussar
Legend
Raiders of the Lost Ark - Gun vs Sword
Heck of a lot more than 15 feet? I'd estimate they're only about 15 feet apart.
Really? Count the people standing betwwen them. Each person is about two to three feet.
Raiders of the Lost Ark - Gun vs Sword
Heck of a lot more than 15 feet? I'd estimate they're only about 15 feet apart.
It makes some sense. But no edition of D&D ever has given me a Fantasy F----- Vietnam vibe from the rules. To get a fantasy F---- Vietnam vibe your big powers (magic) should be risky and have blow back - even if you're bringing along much larger than life guns you shouldn't want to fire them. You can drop a high level fighter from orbit and he's not just going to survive, he's going to stand up and walk away. If I do that to a GURPS or Rolemaster character they'll be lucky to not end up as strawberry jam - and certainly won't be walking away. Which is another point - if I've taken 90% of a fighter's hit points away by riddling him with two crossbow bolts and a critical hit from an orc with an axe (something that would be an insta-kill in Vietnam and so should be if the game was genuinely about Fantasy F----- Vietnam) he's fighting every bit as strongly as he was when on full hit points. If I do that in GURPS or even in the World of Darkness (or, for that matter even in FATE) our badly beaten fighter is struggling to hold in his guts and is taking massive penalties to do anything.
And that is the problem here. The hit point mechanics in D&D tell me I've a larger than life action hero (as they were intended to do). The magic system in D&D tells me I've a larger than life action hero. And D&D level 4 heroes were called Heroes and level 8 were called Superheroes in the earliest editions. I therefore find the notion that D&D should be gritty-immersive in any edition to be counter-intuitive.
When literally all the rules I can think of to D&D and every single book I have read from Appendix N point to a cinematic story-image game I find the notion that my character image should be Fantasy F---- Vietnam (rather than that of Fafhrd and the Grey Mouser as I expect my martial characters to default to) to be a massive break from my expectations. This doesn't mean that there aren't gritty-immersive games out there (GURPS, Rolemaster, WFRP 1/2e). Simply that on almost all counts I don't find D&D to be one of them.
This might be where the disconnect comes in. I played GURPS, WFRP 1e, and MERP before I played D&D. So the notion that we were meant to take D&D as gritty never crossed my mind. In fact of the systems I played in the 90s with the exceptions of RIFTS and possibly Cyberpunk 2020, I think it was the least gritty and most obviously set up for heroic play. Which is pretty much what 2e tells you to do.
I must have missed that but I am not convinced of this. I believe you are underestimating how much space fifteen feet is between two people. It is certainly more than three steps.
You don't look at a 1d4 HP at first level and Longsword 1d8 damage and think gritty? Or save-or-die needle traps on doors with 10% Find Traps?
Sure eventually you become White Feather but at low levels btb Basic/AD&D is pretty damn gritty. Try taking a party of four lvl 1 Basic characters through B2 and watch the bodies pile up.
But anyway I don't think you fully understood me because if you read carefully I am not actually arguing that Fantasy F-- Vietnam is satisfying from an aesthetic perspective. I think it makes some compromises there in order to be more satisfying from a gamist/sim perspective. I don't really like super careful gritty crawl play from a "director stance" PoV; but I do like it a lot from a character/avatar stance PoV.
This guy however does advocate old school FFV from an aesthetic perspective: http://drbargle.blogspot.ca/2013/02/the-old-school-is-pathetic-rant.html
(in case you only read the title: he's saying that the pathetic aesthetic is a good thing, not a bad thing.)
The Tueller Drill. Here's a link to the original article. There are people who deny it's validity, but police forces believe in it. It is just possible that being within a second or so of being stabbed has an effect on people's psychology.
Do you have a link?
either way, you are pretty much talking point blank range. I suspect that close it isn't going to be very hard to hit (though I am no gun expert).
This, however is really starting to drag us all way off topic and we are getting lost in the Indiana jones analogy.
Here's another fundamental disconnect: I don't see why the PC has to take any penalty at all. Why can't the PC impose a penalty on the target unless it does what he wants instead? Either it moves adjacent to the PC or it takes a -2 penalty on all attack rolls, for example.
Ok, now, for that to have worked, the third archer had to stay within 15 feet of the fighter, when he had no reason to, and every reason to simply move back and shoot. The two other archers had just been in melee range of the fighter, and only took a single step back. Heck, the fighter could shift one forward and be in base contact with both again anyway. Also note, the archers, for some reason, didn't bother to pull out their swords but kept shooting.
Now, how believable is it that when someone is in your face with a sword, you don't take out your sword to defend yourself, but, rather, you step back and shoot again. In 3e, this is exactly what you would do, unless you had quick draw, because you lose iterative attacks for changing weapons. There's a serious disincentive to change weapons. But in 4e? You lose nothing.
So, how unbelievable is it, how immersion breaking, for those archers to drop their bows and step up with swords when the fighter feints being off balance (uses CaGI)? After all, they only had to make a single step forward and pull out their swords.
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The Tueller Drill. Here's a link to the original article. There are people who deny it's validity, but police forces believe in it. It is just possible that being within a second or so of being stabbed has an effect on people's psychology.
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For me, this is the heart of the issue. If you sift through the thread and look at the complaints about CaGI, you see things like, "but, what about a wizard or an archer" pretty often. But, the problem with that is, it ignores what's actually going on when the power is used.
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