well i think we all need to remember we are seeing slivers of the final product. I believe it looks hodgepod because it isnt alwyas clear what they are testing (i could be wrong of course). So my guess is you will see a basic version of the game, a 3E version of the game, a 4E version of the game and an AD&D version of the game (they could even go real nuts and just keep releasing endless variations around genres and playstyles (i.e. historical campaign book, storygame campaign book, horror campaign book, etc). What you will likely be missing is the dedicated support to your prefered version and the complete online support. Though this is just my guess.
Well, clearly the game isn't finished, and I won't write off something I haven't tried, but I don't agree that this is just a matter of not seeing the final design. The final design would have to be RADICALLY different from what they're doing now, and Mike has stated flat out that the basic design is pretty much done and that most changes from now on are going to be in the details, not in the core. The CORE (and various details) however are where the objections are. It simply is at variance with the type of design I would want to see. No amount of tweaks is going to change that. I want to see a universal system like AEDU, not 5 different subsystems, which for instance the DDN cleric now uses FOUR different 'power' systems in one character! THAT is hodge-podge to me. There was a time early on that I thought there was hope, and I liked a bunch of the things they did in the first iteration we saw where they had streamlined some aspects of play and etc. It wasn't 100% where I'd ideally have wanted it, but it was early days. Since then it has simply gone in a totally different direction to the point where clearly within the remaining window for design there's no way they're going to come substantially back in the direction of 4e.
Of course IN THEORY they could release "DDN 4e", "DDN Classic", and "DDN 3.5" or whatever. I don't think they will do this for one huge reason. It is just not viable to support so many systems. Even if it was 2 variants inevitably with each release of a product they have to ask themselves which thing to spend effort on, '4e', 'Classic', or '3.5'. Inevitably whichever one gets the most support will rapidly become the default and most people will generally be playing that, the others will wither because why put dev time into a niche product when you can do a less niche product? Even if the version that most suited me was the most supported one it would only be good for me and people with my tastes, and there would STILL be some stuff not useful to us. IMHO they're better off making basically one version with only fairly minor variations that can all be supported with one set of adventures and settings and whatnot. Again, given how far DDN now is from what I'd care to play there's really little chance that's going to be the game I want to buy.
i understand. But they have basically made the decision that focus on 4.5 isnt viable (i imagine we will see it in some form becuase clearly the demand is there). They may be chasing paizo's tail, but I also think they are really just trying to restore their fractured player base. It really feels a lot like the 90s again to me when vampire challenged tsr's dominance (as did magic) and for a while TSR was having trouble finding its true north (but then wotc released 3E and it exploded, bringing alot of us back together again). Not sure if they can manage it again though, because now the divide really seems personal and around playstyle.
Exactly, and that's a loser position to be in. I don't know if 4.5 is viable or not, it is beyond my expertise to say. I can say that chasing after someone else's customers that already walked from your product line is a sucktastic business strategy, having been down that road before. They're obviously NOT going to restore anything though, that's the problem. Maybe I'm a pessimist, but that's how I see it. Paizo is NOT White Wolf, nor do they have in PF a rather different and ultimately fairly niche game and system. They're square in D&D's grill and they're not going away. ALL that WotC can hope is that their product's name recognition will win, and they failed with that strategy once, so who's betting on round 2? I'll buy Paizo stock any time its offered, that's all I can say. They're damned good business people.
I have seen a lot of talk of peope using the ogl as a base to essentially rebuild a new version of 4E. I think that has a lot of promise and if I were wizards that would be my biggest concern. It seems 4E players are on the same page enough that getting them to rally around a company that basically did what paizo did, wouldnt be too hard. Obviously it would have to be presented differently and IP laws would need to be followed, but I dont think there is much wotc could do to stop anyone from basically copying the 4E structure (they would have to use different names for things, avoid trademarked elements, and have 100% original text).
Sure, there are a whole slew of 4e Heartbreakers over at RPGNet. No doubt one or two of them will get some degree of attention (Radiance RPG seems to be one that people like). I have no expectation they will ever be even close to 4e in terms of sheer quantity and quality of material or that they will have the sort of digital online support that DDI provides. They may be good enough games that I'll give one of them a try, but 4.5 is going to be ENOUGH different from 4e that it won't be directly compatible in all likelihood (even if the IP problems don't basically forbid that). As with speculations on DDN anything is possible. ATM I anticipate continuing with 4e for quite some time and just dealing with those aspects of it I'm less fond of. I've had a lot of fun with it so far and there's a LOT left to do. I think I'd buy a WotC produced 4.5, but I'm pretty equivocal about an indie press one. I think I'll look there more for a whole different experience at this point.