Nemesis Destiny
Adventurer
The only thing that is black and white about this is that WotC will include the options I want, or they won't.I dont think these issues are as black and white as you are shading the, nemesis destiny.
I can agree to this. I played a wizard to double-digit levels in 2e, and he was strong, but not broken, even using a lot of the "potent" spells. When I converted him to 3.x for a mini campaign, he was utterly broken, and I didn't even get into CharOp until years later (at the time my attitude still fell under the Stormwind Fallacy).There are plenty of people who find 3E balanced. It all depends on your assumptions about what a balanced game means. For me 3E boosted wizard powers too much, but 2E felt right.
I tried all this stuff when I ran 3.x, but it didn't help me much. YMMV.3E could easily have been brought into balance for me by adopting better use of casting times, spell backfires, and decreasing the numbers of spells characters get each level.
I don't find this to be a very satisfying solution. I think it's an okay option for those who want to play "simple" fighters, but I want more from my martial heroes. If I don't get those options, I have no incentive to pick up 5e, since I already have a game that gives me what I want and has an underlying structure that I prefer.Giving fighters a baseline damage bonus that increases with level wouldnt have been a bad idea either specialization approaches this but could go further).
You don't need to lecture me on what class balance means, and I am not advocating for parity, if by 'parity' you mean breadth of ability, I agree; I don't see any teleporting, flying, polymorphing, fireball-tossing single-class fighters in any edition. Every martial class has their own schtick in 4e, and so do spellcasters, and I should note that spellcasters are still potent, perhaps still moreso than mundanes, but the gap is narrower, to the point where I'm okay with it, for the mostpart.Either way, the issue here is total class parity isnt necessarily the same thing as balance. For a lot of gamers there are other ways to balance classes, that do a much better job of capturing the D&D flavor they want. Like I said its a subjective preference a playstyle issue. People are going to disagree. That doesnt mean those who do are just refusing to accept the facts. They have legitimately different experiences of the game and reactions to the system.
However, if by 'parity' you mean AEDU structures or giving mundanes vancian resource-management, then I don't necessarily agree. I don't see why this type of balance can't even be an option in Next (as so far, it's not), much like how post-Essentials, 4e has options for 'simple' mundane classes that still feel adequate (if somewhat boring for me), and yet the game remains fully compatible with the AEDU structure classes.