Ahnehnois
First Post
Exactly. That's what happens. You internalize the system.I'm honestly truly baffled by people who point to D&D as this highly immersive game. It boggles me to no end. Just how much of the system do you have to internalize and/or ignore to achieve that?
The same thing happens in any genre fiction; people who get past their initial misgivings accept the conceits and just run with it. But when something violates their sense of what those conceits are, they get pretty jolted by it.
I see this with Star Trek all the time for example; people accept a world of pseudoscience, melodrama, and dramatic conceit, but when something feels out of place, you bet the fans cry out about it. It's a very immersive world, even though it is in many ways nonsensical.
Same for D&D. We've all accepted that characters are categorized by "classes", that armor and dodging feed into the same defense mechanic, and magic comes in "spell slots". Are those "unrealistic"? Yes. Are they good mechanics on any level? Not really. If we were starting from scratch and trying to build a new D&D, would it have a single element in common with the existing rules? Probably not. But we've made our peace with the flaws of our best known edition. Thus when a new game comes along with new flaws, it's quite jarring.
For people who never did make their peace with D&D, this isn't a problem. But legacy issues will always haunt every new version of the game.