Obryn
Hero
But you're not your character. Just like with Cause Fear, you don't have the same emotions, involvement, or immediacy that's implied in the fiction. You're basically implying that characters are robots - doing what you, from an outside perspective, think is appropriate, with ample time to plan and a cool detachment.No. I make decisions based upon my understanding of the situation and character nature. The environment, including other PCs, may or may not react to my choices. My choices may trigger other events, but I as a player am not controlling those events or choices external to my character. How other characters choose to react in under the control of other people.
With taunts, fear mechanics, charms, tricks, and illusions, the fictional character might have different drives than you, the player. D&D has always had some stuff like this - illusions work even if you, the player, don't think so. Likewise feints in 3e. So this detachment isn't new...
-O