Hussar
Legend
Whew, waded through that. 
My beef with, "Let the DM do it" is that it, IMO, over-priveleges the DM at the table. The player comes up with what the player believes to be a reasonable taunt and no one at the table is being a jerk. We're talking about a reasonable table, everyone's on board.
The players are facing a group of kobolds with an intervening space between them. The player taunts the kobolds, in their own language so he knows they understand, with the expectation that the kobolds will come and get him. The DM, looking at the situation, realizes that this will give the players a very large tactical advantage and rules that no, the kobolds don't fall for the taunt.
So, the player is basically SOL. What he believes to be a good idea gets flushed down the toiled because the DM doesn't like it. And there is absolutely no recourse here because the DM is final arbiter.
Fair enough, situation plays out and the PC's are victorious after a hard fought battle.
Next session (or maybe the one after that), a similar situation arises. The PC's have cornered a group of bandits in a house or cave. Doesn't really matter. What are the odds that the player is going to try the same thing again? Why would he bother? He knows it's not going to work. He knows because it didn't work the last time. There's no reason why it would suddenly work this time, so, he doesn't bother.
And this is why we see players who never try anything other than what's on their character sheet. I've seen this DM, heck, to my shame, I've BEEN this DM, too many times. And players over the years have learned that if they try to do anything that's not expressly allowed by the rules, it will either automatically fail, or will garner such a slight advantage at such long odds that the cost/benefit analysis precludes the attempt.
This is why I believe coding this sort of thing into the mechanics makes for a much better game than leaving it up to the DM. DM's are very, very reluctant to allow stuff because they're (probably rightfully) worried about screwing with game balance.
Heck, think of it this way. In a 3e game, if your player said, "I'm going to hit the ogre, knocking him a bit off balance so Bob's thief can sneak up on him without provoking AOO's", would you allow that? Yet, this is a basic At-Will for a warlord (Wolf Pack Tactics). To me, it's not a question that one of the other players is forcing my character to move, it's that no DM will ever allow it in the first place.

My beef with, "Let the DM do it" is that it, IMO, over-priveleges the DM at the table. The player comes up with what the player believes to be a reasonable taunt and no one at the table is being a jerk. We're talking about a reasonable table, everyone's on board.
The players are facing a group of kobolds with an intervening space between them. The player taunts the kobolds, in their own language so he knows they understand, with the expectation that the kobolds will come and get him. The DM, looking at the situation, realizes that this will give the players a very large tactical advantage and rules that no, the kobolds don't fall for the taunt.
So, the player is basically SOL. What he believes to be a good idea gets flushed down the toiled because the DM doesn't like it. And there is absolutely no recourse here because the DM is final arbiter.
Fair enough, situation plays out and the PC's are victorious after a hard fought battle.
Next session (or maybe the one after that), a similar situation arises. The PC's have cornered a group of bandits in a house or cave. Doesn't really matter. What are the odds that the player is going to try the same thing again? Why would he bother? He knows it's not going to work. He knows because it didn't work the last time. There's no reason why it would suddenly work this time, so, he doesn't bother.
And this is why we see players who never try anything other than what's on their character sheet. I've seen this DM, heck, to my shame, I've BEEN this DM, too many times. And players over the years have learned that if they try to do anything that's not expressly allowed by the rules, it will either automatically fail, or will garner such a slight advantage at such long odds that the cost/benefit analysis precludes the attempt.
This is why I believe coding this sort of thing into the mechanics makes for a much better game than leaving it up to the DM. DM's are very, very reluctant to allow stuff because they're (probably rightfully) worried about screwing with game balance.
Heck, think of it this way. In a 3e game, if your player said, "I'm going to hit the ogre, knocking him a bit off balance so Bob's thief can sneak up on him without provoking AOO's", would you allow that? Yet, this is a basic At-Will for a warlord (Wolf Pack Tactics). To me, it's not a question that one of the other players is forcing my character to move, it's that no DM will ever allow it in the first place.