I'm involved a few different games right now, and in one you can buy any magic item you want, if you have enough dough and go to the right store in town.
This seems silly to me.
In another game I'm in, the only magic items you get are spoils!
This includes Healing potions and such.
So if we have no healers in the party (small group) we are screwed unless the DM makes a pity NPC-Cleric.
How do you DMs handle this aspect?
I'm running a game soon, and I want to make some kind of middle ground- saying that some potions and magic items can be bought, by role playing out the shopping of such.
If you sell Healing Potions in town, this works well in the beginning since that can't afford too many, but as they get loaded with money- you have to say something like, "The alchemist only has X amount of potions" or else they stock up too much.
Maybe a limit on how many potions a character can carry? How many?
This seems silly to me.
In another game I'm in, the only magic items you get are spoils!
This includes Healing potions and such.
So if we have no healers in the party (small group) we are screwed unless the DM makes a pity NPC-Cleric.
How do you DMs handle this aspect?
I'm running a game soon, and I want to make some kind of middle ground- saying that some potions and magic items can be bought, by role playing out the shopping of such.
If you sell Healing Potions in town, this works well in the beginning since that can't afford too many, but as they get loaded with money- you have to say something like, "The alchemist only has X amount of potions" or else they stock up too much.
Maybe a limit on how many potions a character can carry? How many?
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