TheEvil
Explorer
RigaMortus2 said:It's not a good example because it just disproves what you are stating...
I think it is spelled out quite nicely and easy to follow.
When making a melee attack against an opponent who is threatened by a character or creature friendly to you on the opponent’s opposite border, you get +2 to hit them. Nothing more, nothing less.
I would personally never allow for flanked ranged attacks, but according to RAW you can flank with a ranged weapon.
Actually, the only thing that is written explicitly is what melee does. Nothing whatsoever is said about range, but lets take a look at all the available data with comentary:
Nothing much to say here that hasn't already been said, but I will point out that it only explicitly talks about melee attacks in the section.From the SRD said:FLANKING
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.
When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.
Under the Flanking Defender row, melee gets a +2, ranged has a dash. By comparison, On Higher Ground give +1 to melee and +0 to ranged. Prone gives -4 to melee and a dash with an exception for crossbows to ranged. Given what is explicitly said under prone and the fact the having higher ground says +0 and not dash where you can take the attack but get no bonus, I would say that the precident is that a dash indicates a non-applicable action. You can't get a ranged flank.From the SRD said:Table: Attack Roll Modifiers
Attacker is . . . Melee Ranged
Dazzled –1 –1
Entangled –2(1) –2(1)
Flanking defender +2 —
Invisible +2(2) +2(2)
On higher ground +1 +0
Prone –4 —(3)
Shaken or frightened –2 –2
Squeezing through a space –4 –4
1 An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.
2 The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.
3 Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
The glossary indicates first what consititutes a flank, something the combat section should have done as well, in my opinion. It doesn't say that only melee flankers get a +2, it says flanking attackers, period. The verbage in first sentence also implies a close proximity to the defender, but that is less clear.From the PHB Glossary said:flank: To be directly on the other side of a character who is being threatened by another character. A flanking attacker gains a +2 flanking bonus on attack rolls against the defender. A rogue can sneak attack a defender that she is flanking.
Lastly, all 3 examples given in the diagrams of the PHB show only melee examples. I would think that if a ranged flank were allowed, they would have given some kind of exmaple of it.
So, in total, all available flanking information talks about melee attacks. In order to infer that ranged flanking is allowed, you must follow the devilish line of reasoning that anything not expressly forbidden is allowed. That way maddness lies.
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